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There was also a patch within weeks of release, yet you complain of no patches or support, even though you cite the patch!
Most issues you mention have been responded to by the team either here or on Matrix. You may disagree but the idea that anything other than a great deal of time and care went in to this release is untenable.
Cheers
Pip
CC5 was not without bugs. It was a fine game, but it had a lot of issues even the patches and the mods could not fix. The most game-breaking thing with that game was the random multiplayer crashes, end of game freezes, airstrike crashes, lack of a decent AI for single-player etc. Fixing those should have been a priority. Yet, those issues still persist up to PitF and GtC! Putting up new titles of a game with the same old bugs included is NOT ETHICAL by any chance! If this was not a video-game, but some other product, I am sure the company producing faulty materials deliberately would be sued. (I don't think this is deliberate though, I think the developers just cannot find the source of the multiplayer problems. It is some haunting source-code issue? In any case, it should have been fixed by now.)
Yes, there have been some improvements, such as the vehicle pathing fix, 32-bit graphics, nice explosions etc. However, as have also been summarized by Troger, in addition to game-breaking issues not having been fixed, the features which made CC so much fun have also been removed without consulting the community. The introduction of this "girly soldier" behavior of the troops, the locked nature of BGs etc. have made the game less enjoyable. I don't doubt the developers' skill or anything, however the improvements and feature removals have been arbitrary, more important issues have not been fixed.
We are criticising because we love the CC games. We would like to trust the developers and see them making Close Combat much better, at least in a much more fixed and polished state. So far, this has not been really the case. I am really tired of still having multiplayer freezes and an awful AI after 15 years!
The MP crashes are an ongoing issue. The key problem for the team is that we cannot repeat them. Given that some players are saying they get them almost all the time it is as frustrating for the devs as for the players. I can say that weeks have been spent trying to track them down and we were fairly confident that the patch would solve them. If you are able to get the error on a consistent basis then we can try hooking you up to a debugger or provide a logging version to try and nail down the problem.
The fact the Troger has already been active in these discussion on the Matrix forums but has decided to reiterate them here (in a much more toxic tone) is pretty dispiriting for the developers.
Cheers
Pip
I really want to see the multiplayer CC community thrive. That is why I spent my time to write up a nice tactical guide to CC multiplayer battles. However, with the connection and multiplayer issues present, people are less inclined to start multiplayer games. I hope these issues eventually get fixed.
As for the upcoming CC title, the Bloody First, please take into consideration the suggestions and the feedback given here. After all, we want a stable and fun game, with attention dedicated to both single player and multiplayer aspects.
Cheers
Pip
Did you even bother to readwhat I wrote? Here, I'll put it again for you so you can actually read it:
"No support (i.e. patching, updates, fixes) for the game after release beyond superficial data value changes. "
Pay attention to the bolding, it's a pretty important part of that sentence. I can go grab a couple screenshots of Steve saying he didn't have time to actually implement any real changes to patches in GTC, PTIF, and other releases. But yeah, I guess I should be sooo thankful for your changes to values in the excel data.
No, they haven't been addressed. Unless you call the type of junk posts you've just made proper replies. I don't know what hole you crawled out of, but go around the CCS forums, Matrix forums, CSO forums since every release starting from Cross of Iron. Things that I listed abiove (and many more that I didn't) have repeated by plenty, only to get some "response" like the junk you just gave.
I don't know what you are here for, other than proving my point. You're just doing more of the same, deflecting and avoding alll the very legitmate issues I outlined in many bullet points about. It's the same s-h-i-t that I (and many others) have been posting for years. You asked for constructive criticism, now you have it. Why don't you get off this forum and go do one of the things on that list, Mr. Developer.
But yet you claim I haven't been active in voicing my thoughts in your other posts..... seems you are the one mixed up.
Do some actual work and improve this game, and I'll be your biggest supporter.
Perhaps you're not aware of the patches, both of which do in fact contain code changes and bug fixes beyond data tweaks?
It seems you have your own vision for what you want Close Combat to be. The fact that the current game design does not match your vision does not mean the game is broken. It is simply not the game you would have made, given full creative control. I understand some frustration over this, but I do not think your tone is particularly constructive.
Thanks for your feedback.
Steve
You all have read the Close Combat forums over the years, you know my opinions are not just my own, but the opinions of many. So you can all stop with that "well sorry it's not the game you want it to be" b-u-l-l-s-h-i-t. Why don't you go do what those of us actively playing this game are begging for? I know why, because it doesn't fit YOUR vision of this game. And it's easier to pander to the idiots who "play" this game for a whole two hours against the AI and never touch it again and couldn't care less what you do.
I'd rather not be writing this stuff, but I'm so sick and tired of you people doing nothing for this game and expecting a medal for it. You know you have failed those of us that have been around here for a while. You should expect an even worse reception than the one you've received.
And yeah, I'm aware that Patch 1.01 had to manipulate the code in some way, but it didn't fix the issue, and it doesn't excuse the fact that every patch for every Close Combat game has been superifcial data changes.
I wish you'd put a 1/10th of the effort you do into deflecting criticism and actually do what is needed for this game. If you don't have the time/money/ability, higher some real developers by crowdsouring, kickstarter, or something. Your current recipe is a proven failure, and Matrix is an utter joke of a publisher.
And you'll just have to forgive the toxic tone and lack of "pretty please".
By the way, the UI bugs mentioned by platoon micheal have also not been fixed yet either. Patch 1.01 does not adress these issues. We would like to see these things fixed in a new patch as well.
I've been waiting for three months now hoping for a patch to fix the errors.
I dont play GWTC anymore due to this.
Steve
I do appreciate it.
I've said it before and I'll say it again.
Visually GWTC is awesome for me.
After the fixes I can see me completing a GC and maybe hopefully edit it.
I'd Love to see a Battle of the Bulge mod look as visually nice as you guys have done with this version.
This is simply untrue. Every patch I can think of contains bug fixes in the code.
Steve