Close Combat - Gateway to Caen

Close Combat - Gateway to Caen

Sean O'Connor's Firefight
Not sure if Close Combat was a clone of Firefight or if it was the other way around, but if anyone has played Firefight, is this game any different? It looks nearly identical, despite Firefight having been released some time in the mid to late 90s. For that matter, is this game all that different from the original Close Combat?
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static 2015年8月29日 16時04分 
IIRC, it was influenced by Close Combat and a few other games. It's similar in that it's a small-unit RTT (real time tactics) with suppression and other mental/emotional state modeling.

Read a few weeks ago that O'Connor is reworking Firefight yet again and is aiming to release it on Steam with a few upgrades. A new-ish version of it is currently available on iOS as well; I have it on my phone, of all things.

I've been playing Close Combat since about 1998 or so, and I find that Firefight and CC are similar, and both a lot of fun. IMO the Close Combat games tend to have better graphics, more campaigns, more obsessive historical detail, etc. Not sure how Firefight stands up to the ORIGINAL Close Combat; it's been way too long since I've played around with the oldest iteration of CC.

Firefight's main strengths are in its elegant simplicity and its ability to reliably provide raging combat with unpredictable results. It's a hell of a lot of fun, honestly. Whether it's your cup of tea or not largely depends on what you want from your RTT game ;)
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投稿日: 2015年8月28日 16時41分
投稿数: 1