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Everything else is awesome so far!
I don't have any major complaints, but I do want to highlight a couple of things from Enzevil:
- Not having the ability to ready actions can nullify the advantage of better initiative.
- Need to be able to see chance to hit with spells
Other stuff:
- Dice rolls should be more prevalent in the interface.
- Books have 5 weight. IMO, that's too much.
- There's seemed to be two types of noob arrows, basic and standard... They seemed to do the same thing.
- The world map is not lined up correctly with character positions.
- I don't know if it's intended, but the mana shrine kept destroying stuff even though it was consistently being healed. Perhaps limit this to only destroy things on turns where it isn't healed?
PLEASE DO NOT USE PROTON NETWORK FOR MULTIPLAYER!!! Or at least give players the option to go peer to peer using Steam/EOS.
As far as the hit change only showing when you mouse over the enemy I assume it is because the hit change could be different per enemy.
I was able to leave feedback while in the game. Not sure if you noticed that or not.
The hands of the characters look often weird during the cutscenes, because their positioning looks strange compared to the movement of the remaining body.
The demo suffers from far too many pointless jump sequences. They add absolutely nothing to the gameplay, because they are not based on ability checks.
The spell effects are looking disconnected from the environments, because they do not illuminate the environments.