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sharpening filters and upscaling are band aid solutions to the larger problem of there simply being less pixel definition to work with, you can't ever "add it back in" which is why 4k and beyond are being pushed so hard (not to mention shelling out for hardware to support it)
1080p really used to look much better than it does now
obviously not calling out TA for any of this. other than deciding to use Unreal Engine
I miss the sharpness of older game engines.
The rest, dunno, might be a UE problem.
It's something that I got used to after a bit, but I rather they have an option where I can fully turn it off. I rather have the jaggy lines than Blurry ones.
Obviously I left it off, but I think the blur is set to default.
The new DLSS version could probably solve it better, but the demo doesn't support DLSS.