Solasta II

Solasta II

Phobos Feb 20 @ 8:53am
Blurry simulator?
Why do "modern" games always comes of as having bad eyesight? Oh well I suppose the normal fixes e.g. reshade, inlinde shaders, manual editing of inis.
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Showing 1-15 of 20 comments
fulf Feb 20 @ 8:55am 
deferred rendering and TAA because it looks better in screenshots/promotional material, even though the average gamer probably really wouldn't care much about having more dynamic light sources when the downside is horrible blurriness

sharpening filters and upscaling are band aid solutions to the larger problem of there simply being less pixel definition to work with, you can't ever "add it back in" which is why 4k and beyond are being pushed so hard (not to mention shelling out for hardware to support it)

1080p really used to look much better than it does now

obviously not calling out TA for any of this. other than deciding to use Unreal Engine
Last edited by fulf; Feb 20 @ 11:05am
Takkik Feb 20 @ 10:53am 
This game is a blurry mess. Unplayable for me. Like motion blur it give me headack. No option to get a sharp image. How video game can look so bad in 2025 ???
ThatGuyKhi Feb 20 @ 11:00am 
I cant try the demo myself atm but I always look at the Resolution Scale, Anti Aliasing, Upscaling, and Post Processing settings when there's heavy blur in these games.
Takkik Feb 20 @ 11:13am 
nothing change it. Everything in low or off, render at 100%, it's blurry. Unreal Engine become that bad ???
I miss the sharpness of older game engines.
Der Paule Feb 20 @ 11:13am 
A fellow sufferer. Yep. installed, even with post processing on low this is blurry like hell. UE5 was, is and will ever be the coffin nail for pc gaming...
darkholyPL Feb 20 @ 11:20am 
Just FYI you can turn motion blurr off at least.

The rest, dunno, might be a UE problem.
Amer Feb 20 @ 11:50am 
Turning post-processing to low helped me a great deal at 100% renderer
zverlibre Feb 20 @ 12:02pm 
Originally posted by Takkik:
Unreal Engine become that bad ???
I has always been that bad. Either blurry as sh*t, or plasticky as sh*t. Or both.
Takkik Feb 20 @ 12:11pm 
Originally posted by Amer:
Turning post-processing to low helped me a great deal at 100% renderer
still blurry. You can't turn off the TAA I thing it is. Compared to BG3 or the pathfinder games, it's a big turn off.
Koto! Feb 20 @ 12:32pm 
Agreed, The post processing and the In built TAA is atrocious.

It's something that I got used to after a bit, but I rather they have an option where I can fully turn it off. I rather have the jaggy lines than Blurry ones.
I had to set it to ultra preset to improve the blur effect. Still the game gives me headaches and strains my eyes.

Obviously I left it off, but I think the blur is set to default.
busyman Feb 20 @ 1:36pm 
You can edit Engine.ini since it's a UE5 game to turn off Post Process AA and Chromatic Aberration, but then you have to deal with dithering in the vegetation and hair.

The new DLSS version could probably solve it better, but the demo doesn't support DLSS.
Last edited by busyman; Feb 20 @ 1:43pm
Aldain Feb 20 @ 1:42pm 
Mostly because rather than optimizing the engines or games people just use A.I. generated frames to fake higher fidelity from what I can gather in regards to gaming at large.
-sword Feb 20 @ 2:18pm 
♥♥♥♥ TAA
eRe4s3r Feb 20 @ 2:35pm 
Once we have DLSS 3/DLAA/XeSS/FSR3 as options this will become a non issue I would hope. But yeah currently it is VERY blurry even on max quality (at 1440p, I would even call it disorienting).
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