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It's a point system referred to as "slots." If you have 1st level slots, you can use them to cast any 1st level spell you have available. If you have 2nd level slots, you can use them to cast any spell of 2nd level or lower that you have available. If you have no slots, you cannot cast any spells.
Spells require components, which may be verbal, somatic (hand gestures) or a material. If your caster does not have a free hand (sword and shield for example) they won't be able to cast any spells requiring somatic components.
I don't remember having any camera problems in the demo. It's possible I didn't notice. But the camera does follow a selected character in Solasta 1, and it should be present in Solasta 2. If it's not following your chosen character, it's possibly user error on your end or it's something they haven't gotten around to yet with the new engine.
If the camera auto-zoomed when entering a building, then players would be complaining to have to zoom out so they can look around the building for loot and interaction points. I think not zooming in may be the lesser evil.
https://youtu.be/0HkaZtASUzs?t=0m55s
As for the spells, each character can cast a specific number of spells of each level, per long rest. Joralas can cast 4 level one spells and 2 level two spells. That's all for him. And that's why you need to ration them, instead of flashing them every turn like most CRPGs.