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this can be done without meta progression
i want to focus on making the base gameplay more interesting rather than balancing and working on meta progression, every second spend of working on meta progression is a second that could be worked on a new item, adventurer mechanic etc.
im my opinion meta progression is just an artificial way to boost playtime, and replayability and once you unlock everything you are stuck with the same problem "what else should i play for".
if your only motivation in games is to unlock stuff, than this game might not be for you.
i want this game to interest the player beyond "i need to do x to unlock x"
also, you can have depth of customization without meta progression.
Excellent!