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You know, because UE5 is so undemanding
I bet if you forced Lumen off, the game wouldn't have baked in lightmapping, so, you'd be blasted back to the HL2 2004 fullbright era.
Iam not a pro but an indie/amateur game dev, I can tell you`r wrong, I dont know why so many people get this idea that unreal engine is responsible for bad games, this is ridiculous idea and whoever is spreading this has 0 understanding of how games are made, game engines are essentially a collection of tools, its up to an individual developer what tools to include or not include in their game, it is 100% developers fault and has literally nothing to do with epic games or their engine.
This, the issue is UE5 has a lot of bells and whistles like Lumen lighting, and devs tend to just leave that stuff enabled. UE is perfectly capable of being an efficient engine, just you actually have to optimize in some places and not just leave every option enabled. The irony is that people spoke this way about Unity, and Unity also has its examples of optimized and unoptimized games, but it seems that UE has taken that crown of "oh it's unreal engine, what a mess".
tl;dr blame devs for not optimizing when the engine itself has countless examples of well optimized games
Simple game on a bloated engine.
It seems like you're doing something wrong, or there is something wrong with your set up. I'm using a RX 6650 XT which is a cheap AMD card you can get for around 200 bucks. I'm getting an average over 100 fps on maxed settings.
https://prnt.sc/boVnifpQEWCJ
I think I have everything set up fine, other games run great, I think I'm getting as much usage out of my 7900 as I"m going to get.
Sounds like you've got it down pat. It's probably an UE5 thing. I've seen dookie low res UE5 games run the as as something like CAM or some other 'pHoTo ReAlIsTiC' UE5 games. It's not that UE5 cant be optimized, its just that the engine is tailored to higher end PCs from the box, so if a small dev makes a game, its better for them to focus on the game, than spending days, or weeks, messing with the engine itself to optimize performance.
Some one mentioned lumen lighting. Yes, you can disable it, but if you just disable it, default lighting without it looks kinda horrible, so you'd have to either outright buy a different lighting system which some times the price is a bit too much to excuse buying it over the default lighting. Even then you have to pray that it looks decent with the type of game you're making. This is just one example of many other little things that are similar in nature.
We just hope that with this first game, the Dev has made enough dough to take more time and fiddle with his next project, without having to stretch his budget or take 7 years to finish a project. 10k sales isnt that much profit in the world of game development especially at 5 bucks a sale, but its better than how most indie devs start, which usually goes something like;
Dev: "Dad, can i borrow 20k to make an eroge about dating a GBU-12 Paveway II laser guided bomb"
Dad: "Ask your mother"
Dev: "Dad, mom said yes. I have now sold over 4 million copies."
https://www.youtube.com/watch?v=IRqXYqR-TuU
As opposed to every UE4 game that DIDN'T have Lumen lighting?
Can you source this statement, either based on your own game development, or any other developer saying this?