Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But for this game i think im more looking forward to more content, it will be an amazing offline experience if not already. Adding multiplayer kinda ruins it since it's a rather special place for me as a not so stressful fps
The appeal of this game is particularly as a single player extraction shooter so adding multiplayer feels a bit pointless, but I mean... it could be fun.
Also, when it comes to extraction shooters, a lot of them revolve around PvP - even if they have PvE elements. You could choose not to shoot the other guy, but it's often incentivized to do so.
I think HOLE would be a rare breed of extraction shooter that leans more towards co-op. With smaller arenas, shorter play sessions, less to lose and more to gain from working together, I think there's potential for HOLE's gameplay to still have a distinct flavor even in the multiplayer scope of extraction shooters.
The simple fact of stakes. It's admittedly only a theory, but I've always been fascinated by how games handle player psychology.
Thinking of titles like Hunt: Showdown, you stand to lose a lot on death, and there is one central major goal that only one person can win. You can take a pyrrhic victory and accomplish smaller goals if you aren't the one winner, but the game is centered around competing over scarce resources, so it's inherently competitive.
By contrast, HOLE's resources are effectively infinite in a match. You *could* compete over fridges and boxes, but all you have to really do is wait for another to show up. Enemoes are currency, and the longer you can survive, the more currency you can gain. So it behooves the player to work with other players in a map, last much longer than one player would, and collect a larger payout from Mask Bosses.
One *could* screw over their team at the last minute, but with 3 or 4 players in a level wgo are willing to cooperate, you're more likely screwing yourself more than anyone else. And you could also just...queue again after extracting and collect more the next round, since matches are pretty short.
Well it's all the player's perception. Deep Rock Galactic could theoretically be played as a PvP game - friendly fire is enabled, and I believe 100% damage on Hazard 5.
Most games will offer a solo mode, and it would make sense to still have that option in a theoretical "HOLE 2."
If we really wanted to reinforce cooperative mentality, we could also show player cooperation in all the trailer footage.
The one thing that I think could possibly still chafe would be the idea of players spawning in different sections of the level. It adds a sense of alienation that spawning in together wouldn't. But I'd be curious to see how the former plays out...
Co-op would be super cool though, I'd buy it for all my friends immediately haha
Yeah that was my thought, too. That's why I pitched it as a "Hole 2," if anything. Something we could possibly see in the distant future. For now, though, it'll just be fun to speculate. :)
Yeah, if it did run that route, they'd probably have to ramp up the challenge. Maybe introduce some beefier special enemies...
I always enjoy the more supernatural elements to games, so more anomalies would be welcome to see in a hypothetical distant-future sequel. Probably my one and only concern would be trying to strike that distinct thematic balance the game has between grounded semi-realistic im-sim combat and bizarre supernatural horror-lite, but I guess they could stand to jump the shark a little more in a follow-up game...