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Maybe I'll look into vJoy and set up a virtual controller to key into, so you can get 360° input. But I can imagine that getting messy, I have a crazy weekend of game development to prepare for, and I'm tired. lol
I think a big part of it is just that it's still locked to the 8 directions...
I don't really find fault in them expecting players to have a controller for the intended experience, because it's within their right to decide what that intended experience is. For the longest time, Fez was never brought to PC, simply because Fish wanted to keep the game as a "classic console" game, sitting on a couch in front of a screen. And that's fine, cause the experience a game delivers can be a big part of it.
I do find fault, though, in the fact that they chose to support KBaM, and chose to make it an inferior experience. If you are going to support a method of input, you should do so to the best of your abilities, and aim to keep the experience as similar across all inputs as possible. Maybe they did that, and simply didn't see the solution that this script offers. I can't really say.
I did notice, though, that the game is built with 8-directional aiming in mind. One specific area that I think of is melting the ice to get to Onyxia- That last shot is specifically a 45° angle. And noting that the original Ludum Dare game only used keyboard, I feel like this was partly their intent.
They likely just didn't see what I saw.
Edit: I've only used this script as a novelty, myself. A controller will always be superior in my eyes. :P
Sorry about that.
If you want to check it out, still, I'd recommend downloading AHK[www.autohotkey.com], and then copying and pasting the raw script into a notepad file and saving it with the ".ahk" extension.