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Maybe it's just the demo? Is it the same in the full game?
I know this was inspired by shadow of the colossus, and it's more or less the same in that aspect, except in that game you don't die that easily, and there was some exploring and climbing around to do to reach the bosses.
As it is this is frustrating indeed but for all the wrong reasons!
"A walk of shame" serves zero purpose and does nothing but waste my time. The downtime between does absolutely nothing to aid me in figuring out how to beat the boss, letting actually reattempt the boss is what lets me see what went wrong and what I need to do. The only reflecting that happens is me thinking "What is even the point of this".
It's frustrating only because it's incredibly boring and tedious, which is the wrong reason a game should ever be frustrating. Wasting my time with pointless dumb ♥♥♥♥♥♥♥♥ doesn't make it more satisfying when I win. It only makes the game worse.
What do you do in this game? You just walk... and that's it, platforming is out of the way because you can't jump, and there are no enemies. Doing it 2 or 3 times is fine, but thanks to instant death you'll be making that same dull trip a lot more times than necessary.
Maybe it's different in the full game, I don't know, there may be a lot more places to explore, puzzles to solve, stuff like that... but having played only the demo I can't be entirely happy with this.
And yeah that kind of things tend to make the final kill "sweeter", like a "FINALLY!!" or something.
But it would be cool if the exploration is rewarded on the final game with some kind of secrets, collectables or hidden bosses. Exploring just for the sake of it, gets boring after a while.
It isn't comparable to Dark Souls either, as there's actually things to do on the way to the boss, and the bosses aren't all instant kill gimmicks.
And no, it doesn't make the kill "sweeter". It just makes me like the game less.
If it bothers you stop dying if it really bothers you that much don't buy it.