Titan Souls

Titan Souls

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Is there any reason why it doesn't just spawn you outside of the boss door when you die.
Considering how likely it is to just instantly die in this game, it's obnoxious to make the player make the boring trek back to the boss each time.
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Showing 1-15 of 89 comments
Groen90 Apr 2, 2015 @ 3:58pm 
I feel the same way, considering there's literally nothing to do on the way to the boss, nothing to fight, no platforming or something.
Maybe it's just the demo? Is it the same in the full game?
Arthur Morrigan Apr 2, 2015 @ 3:59pm 
I certainly hope it's not the same in the full game.
king size carl Apr 2, 2015 @ 4:31pm 
Yeah, that's a bit tedious.
PuzzleMaster Apr 2, 2015 @ 5:12pm 
Its like a walk of shame. And you have the time to reflect on what went wrong.
Lamkin Apr 2, 2015 @ 5:34pm 
I heard in an interview with one of the developers that walking back is supposed to be frustrating and that doing so "makes the final kill that much sweeter."
Groen90 Apr 2, 2015 @ 5:42pm 
Originally posted by Lamkin:
I heard in an interview with one of the developers that walking back is supposed to be frustrating and that doing so "makes the final kill that much sweeter."
To me that just sounds like some sort of excuse to make the game last a bit longer by making you walk back every time.
I know this was inspired by shadow of the colossus, and it's more or less the same in that aspect, except in that game you don't die that easily, and there was some exploring and climbing around to do to reach the bosses.
As it is this is frustrating indeed but for all the wrong reasons!
z3rodown Apr 2, 2015 @ 5:43pm 
Go play shadow of the colossus and tell me how you feel about walking about.
Arthur Morrigan Apr 2, 2015 @ 5:45pm 
Originally posted by 8 bit mario:
Its like a walk of shame. And you have the time to reflect on what went wrong.

"A walk of shame" serves zero purpose and does nothing but waste my time. The downtime between does absolutely nothing to aid me in figuring out how to beat the boss, letting actually reattempt the boss is what lets me see what went wrong and what I need to do. The only reflecting that happens is me thinking "What is even the point of this".

Originally posted by Lamkin:
I heard in an interview with one of the developers that walking back is supposed to be frustrating and that doing so "makes the final kill that much sweeter."
It's frustrating only because it's incredibly boring and tedious, which is the wrong reason a game should ever be frustrating. Wasting my time with pointless dumb ♥♥♥♥♥♥♥♥ doesn't make it more satisfying when I win. It only makes the game worse.
Arthur Morrigan Apr 2, 2015 @ 5:47pm 
Originally posted by EGT z3rodown:
Go play shadow of the colossus and tell me how you feel about walking about.
Shadow of the Colossus doesn't have instant kills, and doesn't give you absolutely nothing to do on the way to the boss. It isn't comparable.
Groen90 Apr 2, 2015 @ 6:03pm 
Originally posted by EGT z3rodown:
Go play shadow of the colossus and tell me how you feel about walking about.
That's 3D and the whole game world is pretty to look at (considering it was made for the ps2) and you could climb around and you had a horse to move faster.
What do you do in this game? You just walk... and that's it, platforming is out of the way because you can't jump, and there are no enemies. Doing it 2 or 3 times is fine, but thanks to instant death you'll be making that same dull trip a lot more times than necessary.
Maybe it's different in the full game, I don't know, there may be a lot more places to explore, puzzles to solve, stuff like that... but having played only the demo I can't be entirely happy with this.
goth2191 Apr 2, 2015 @ 7:09pm 
Is supposed to be there as a death penalty, a punishment for your failure and something that make you feel that you don't want to lose the next time, somehow like the bonfires on Dark Souls (you spawn on the last bonfire you have rested no matter how far is from the boss and no matter how many time you've died fighting him).
And yeah that kind of things tend to make the final kill "sweeter", like a "FINALLY!!" or something.

But it would be cool if the exploration is rewarded on the final game with some kind of secrets, collectables or hidden bosses. Exploring just for the sake of it, gets boring after a while.
Last edited by goth2191; Apr 2, 2015 @ 7:11pm
Arthur Morrigan Apr 2, 2015 @ 7:45pm 
Originally posted by goth2191:
Is supposed to be there as a death penalty, a punishment for your failure and something that make you feel that you don't want to lose the next time, somehow like the bonfires on Dark Souls (you spawn on the last bonfire you have rested no matter how far is from the boss and no matter how many time you've died fighting him).
And yeah that kind of things tend to make the final kill "sweeter", like a "FINALLY!!" or something.
The death penalty should just be not being able to progress. You shouldn't bore and annoy players when they die, especially when death comes as quick as it does in this game. It's excessively tedious.

It isn't comparable to Dark Souls either, as there's actually things to do on the way to the boss, and the bosses aren't all instant kill gimmicks.

And no, it doesn't make the kill "sweeter". It just makes me like the game less.
TopBadger Apr 2, 2015 @ 7:49pm 
Originally posted by Birds 'n Beans:
Originally posted by goth2191:
Is supposed to be there as a death penalty, a punishment for your failure and something that make you feel that you don't want to lose the next time, somehow like the bonfires on Dark Souls (you spawn on the last bonfire you have rested no matter how far is from the boss and no matter how many time you've died fighting him).
And yeah that kind of things tend to make the final kill "sweeter", like a "FINALLY!!" or something.
The death penalty should just be not being able to progress. You shouldn't bore and annoy players when they die, especially when death comes as quick as it does in this game. It's excessively tedious.

It isn't comparable to Dark Souls either, as there's actually things to do on the way to the boss, and the bosses aren't all instant kill gimmicks.

And no, it doesn't make the kill "sweeter". It just makes me like the game less.

If it bothers you stop dying if it really bothers you that much don't buy it.
Arthur Morrigan Apr 2, 2015 @ 7:51pm 
Originally posted by TopBadge☢:
If it bothers you stop dying if it really bothers you that much don't buy it.
Ok.
Jgunner280 Apr 2, 2015 @ 9:06pm 
I've got to agree that this should be changed a bit. This game feels like its trying to go for instant trial & error (fast death = fast retry and quick experimentation) but the walking prevents it from achieving that sort of feel, and it hurts the feeling to proceed. Its not a lot of down time on one turn, but you'll be getting it a lot and its enough to kill the mood. Some of the deaths here happen almost as soon as you activate the boss (looking mostly at the ice guy), its almost discouraging just to learn the darn things if there's a 20-30 second down time from each glimpse. As for that achievement feeling, that comes from winning over a giant insta-kill boss on its own. I've never, ever, gotten that feeling from "I resisted the waiting time!". Niether are the guys playing Bloodborne with its huge load times; that's probably the most agreed upon flaw of that game. Its not considered better for it. That's kind of what the walking is here, it feels like a weird loading time, but it doesn't actually need to be there.
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Date Posted: Apr 2, 2015 @ 3:47pm
Posts: 89