Titan Souls

Titan Souls

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JCaesar007 Jun 22, 2015 @ 3:31pm
Is there a mod to respawn you at the boss door?
It may sound shallow, but the 30 second walk back to the boss every time I die is quickly becoming a dealbreaker for me. The quick fight-die-retry system feels a lot like Hotline Miami, except Hotline Miami doesn't waste my time, it throws me right back into the action.

I don't mean to hate on this game. I love the idea of it in theory. It's just that actually playing it is wearing me down.
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Showing 1-15 of 19 comments
Shadowspaz Jun 23, 2015 @ 12:45am 
There are none that I know of.

The walk back is the only real punishment for dying, and yet, I grew to enjoy it. I would use it to hype myself up for the fight, planning out the exact approach I would try for the next fight.

Could just be me, though. I dunno. :P
Lv 20 Bolting Bot Jun 23, 2015 @ 2:02am 
Most walks back are more like 15, which is tolerable, but I guess it depends on what you're used to. If you've played something like Demon's Souls where you have to replay the entire level when you die at the boss, these walks seem like nothing.
Sparrowhawk Jun 23, 2015 @ 2:04am 
Originally posted by Vir maximus terrae:
Most walks back are more like 15, which is tolerable, but I guess it depends on what you're used to. If you've played something like Demon's Souls where you have to replay the entire level when you die at the boss, these walks seem like nothing.

This is definitely true. The walk back in Titan Souls is so peaceful compared to the Souls series and Bloodborne.
Sand-Boarder Jun 23, 2015 @ 6:37am 
Gotta say playing this after dark souls and demon souls is really nice lol. the walk back is nothign and its good fast paced fun.
JCaesar007 Jun 23, 2015 @ 1:55pm 
I've played Dark Souls, but the 1 hit kills/deaths and otherwise faster gameplay remind me much more of Hotline Miami than Dark Souls, which I guess is why the painfully slow respawns bother me so much.
thaKingRocka Jul 12, 2015 @ 8:09am 
I quit the demo after dying twice on the ice cube boss. I wanted to see if the final version required me to walk back every time. It is pretty disappointing. It really does feel like it's a waste of time.
Shadowspaz Jul 12, 2015 @ 6:45pm 
Originally posted by thaKingRocka:
I quit the demo after dying twice on the ice cube boss. I wanted to see if the final version required me to walk back every time. It is pretty disappointing. It really does feel like it's a waste of time.
Probably a safe idea for you, then. If the 5-second walk to get back to that boss was too much for you, then you would absolutely hate later parts of the game. And probably a lot of other games, too. lol
Toyota AE86 Sep 1, 2015 @ 5:24pm 
Originally posted by JCaesar007:
I've played Dark Souls, but the 1 hit kills/deaths and otherwise faster gameplay remind me much more of Hotline Miami than Dark Souls, which I guess is why the painfully slow respawns bother me so much.

I'm late to the party but, yeah, it's painfully slow and annoying. I love the game, but sometimes a boss try is shorter than the road from the respawn point, it's the only thing getting on my nerves.

I love those achievements where you must beat a boss in a certain difficult way, I love that you can die because of one mistake, but good lord, doing the same 30 seconds walk everytime is so, so annoying.

And this is nothing like a Dark Souls death.
Jabbergeist Sep 2, 2015 @ 8:46am 
Originally posted by Galopa:
I'm late to the party but, yeah, it's painfully slow and annoying. I love the game, but sometimes a boss try is shorter than the road from the respawn point, it's the only thing getting on my nerves.

I love those achievements where you must beat a boss in a certain difficult way, I love that you can die because of one mistake, but good lord, doing the same 30 seconds walk everytime is so, so annoying.

And this is nothing like a Dark Souls death.
I agree with you on all accounts. There have been plenty of fights in this game where I have died within 5 seconds of entering the arena, and while the 10 second trek back, relatively short as it may be, is longer than a single boss attempt, it quickly adds up and begins to wear one's patience thin (whether you call it "the punishment for dying" or not).

Also, I've never played Dark Souls and I doubt I ever will, but I've seen enough of it to immediately list 3 ways that this annoyance cannot be compared fairly to Dark Souls mechanics:
1. You don't die on the first hit in Dark Souls.
2. Dark Souls has more gameplay(i.e. fighting) to distract you from the tedium of trekking back to the boss.
3. In Dark Souls, you can go back and level up or something so you'll be more powerful and much less likely to die next time.
akoyash Sep 5, 2015 @ 9:23pm 
Originally posted by Shadowspaz:
Originally posted by thaKingRocka:
I quit the demo after dying twice on the ice cube boss. I wanted to see if the final version required me to walk back every time. It is pretty disappointing. It really does feel like it's a waste of time.
Probably a safe idea for you, then. If the 5-second walk to get back to that boss was too much for you, then you would absolutely hate later parts of the game. And probably a lot of other games, too. lol
yeah he'd hate bad games lol
sciolizer Jan 30, 2017 @ 1:41am 
Diphome made a crack. Works for me.

https://www.youtube.com/watch?v=rZvE_pB5VGs
It's interesting to see so many people attempt to justify a poor design decision.

''The only punishment for dying". um, nope, the punishment for dying is dying. i.e. not progressing, i.e. having to attempt to kill the boss again. Forcing me to sit and stair at my screen while nothng happens for 10 seconds certainly IS a punishment, but not one that fits within the scope of entertainment.

Comparisons with Dark Souls don't fit; the context, activity; everything is different. There's no challenge in reaching the boss (like in souls), it's just a walk. A pointless, time-wasting walk. It's literally no different than if they put up a loading animation for 10 seconds between each attempt.

It's not that people can't stand to lose 10 seconds of their precious time - it's that they don't want to spend hours of their total playtime performing a completely unneccessary repetative action to be able to play the actual game.

That Diphome mod saves this game, IMO.
Last edited by Sir, this is a bakery; Feb 5, 2017 @ 9:55am
Originally posted by Aesheon:
Most walks back are more like 15, which is tolerable, but I guess it depends on what you're used to. If you've played something like Demon's Souls where you have to replay the entire level when you die at the boss, these walks seem like nothing.

Titan Souls is NOT Dark Souls, they are not even similar. The pace in Dark Souls is significantly slower, Titan Souls is fast paced, you do a level before reaching the boss, Titan Souls is a Boss-rush game. Everything is different there is literally no point of comparison. The 15- second walk kills the fast pace of the game, its like Hotline Miami forced you to watch an animation of 15 seconds, it would kill the fast pace of the game.
Titan Souls kill it's pace every time you die and it's not like it made a build up before reaching the boss so they are literally 15 - 30 seconds of nothing.

In case you don't know, Dark Souls =/= Titan Souls.
Titan Souls might have Souls in his title but it's not Dark Souls.
Please stop comparing Dark Souls with everything without a base
Lv 20 Bolting Bot Feb 11, 2017 @ 6:01pm 
Originally posted by Dr.Fudge:
In case you don't know, Dark Souls =/= Titan Souls.
Titan Souls might have Souls in his title but it's not Dark Souls.
Please stop comparing Dark Souls with everything without a base

I never said the games were the slightest alike, if you'd read the text you quoted. I said that this 15 second walk is not really a punishment compared to the punishment in Demon's Souls. Just because the games are different, that doesn't mean that concepts within the two cannot be compared. If TS respawned you at the door, there would be almost no punishment whatsoever, since most bosses are over in no time with almost no progression throughout the fight to be lost.

There is a difference between comparing two games as a whole and comparing a single concept that exists within both games.

Also, I was stating my opinion on the matter, just as you were stating your opinion just now. To some people (including me), the walks were actually part of this game. You may think of it as "just a boss rush", but the scenery was put there for a reason. Imagine Shadow of the Colossus without the riding around; it would feel empty (at least to me).
Originally posted by Aesheon:
Originally posted by Dr.Fudge:
In case you don't know, Dark Souls =/= Titan Souls.
Titan Souls might have Souls in his title but it's not Dark Souls.
Please stop comparing Dark Souls with everything without a base

I never said the games were the slightest alike, if you'd read the text you quoted. I said that this 15 second walk is not really a punishment compared to the punishment in Demon's Souls. Just because the games are different, that doesn't mean that concepts within the two cannot be compared. If TS respawned you at the door, there would be almost no punishment whatsoever, since most bosses are over in no time with almost no progression throughout the fight to be lost.

There is a difference between comparing two games as a whole and comparing a single concept that exists within both games.

Also, I was stating my opinion on the matter, just as you were stating your opinion just now. To some people (including me), the walks were actually part of this game. You may think of it as "just a boss rush", but the scenery was put there for a reason. Imagine Shadow of the Colossus without the riding around; it would feel empty (at least to me).

But your comparation is totally out of place, that single concept is completly different in both games, it works differently because the 2 games are different, in the souls franchise, the "doing the whole level again" thing is a punishment for losing and here the punishment of losing is death and not being able to progress, not a 15 second walk, the 15 second walk is a design mistake because it kills the pace of the game, which is supposed to be fast paced. You are comparing 1 concept of 2 different games with a different context, that same concept works very differently on both games. I never said that you said the 2 games were alike in the slightest I am saying that your comparation between the same concept in both games is out of place because as I said before the concept works differently on both games.
I didn't know you were stating your opinion, I though it was someone's else opinion! Now, jokes aside the walks are part of the game because they are in the game, and the game IS a boss rush game, the scenary there is put for lore reasons I know but don't sacriface the pace of the game in the process, we can easily take the time to smell the roses later, without forcing us to go through a 15 second walk each time we die. It's a poor design choice, deal with it, stop trying to justify it, not to mention you were appealing to a "group" that does not exist "To some people (including me), the walks were actually part of this game", said "some people" does not exist and even if you insist in saying that it does I won't accept it until you show me proof. SotC map is empty but it has clever tricks in order to make you think is not empty, the titans are scattered around, there are lizards there and without the riding, the game itself would be too slow since it's a hassle to move anywhere and it's empty for a reason:
Think for a second, how could Giant Colossus live in a place filled with stuff without destroying everything?


Originally posted by Aesheon:
Originally posted by Dr.Fudge:
In case you don't know, Dark Souls =/= Titan Souls.
Titan Souls might have Souls in his title but it's not Dark Souls.
Please stop comparing Dark Souls with everything without a base

I never said the games were the slightest alike, if you'd read the text you quoted. I said that this 15 second walk is not really a punishment compared to the punishment in Demon's Souls. Just because the games are different, that doesn't mean that concepts within the two cannot be compared. If TS respawned you at the door, there would be almost no punishment whatsoever, since most bosses are over in no time with almost no progression throughout the fight to be lost.

There is a difference between comparing two games as a whole and comparing a single concept that exists within both games.

Also, I was stating my opinion on the matter, just as you were stating your opinion just now. To some people (including me), the walks were actually part of this game. You may think of it as "just a boss rush", but the scenery was put there for a reason. Imagine Shadow of the Colossus without the riding around; it would feel empty (at least to me).

Congratulations, you have neurones, something that the majority of the participants of this thread lack.


Last edited by Balatroon Balatrez Flushouse III; Feb 15, 2017 @ 8:09pm
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