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The walk back is the only real punishment for dying, and yet, I grew to enjoy it. I would use it to hype myself up for the fight, planning out the exact approach I would try for the next fight.
Could just be me, though. I dunno. :P
This is definitely true. The walk back in Titan Souls is so peaceful compared to the Souls series and Bloodborne.
I'm late to the party but, yeah, it's painfully slow and annoying. I love the game, but sometimes a boss try is shorter than the road from the respawn point, it's the only thing getting on my nerves.
I love those achievements where you must beat a boss in a certain difficult way, I love that you can die because of one mistake, but good lord, doing the same 30 seconds walk everytime is so, so annoying.
And this is nothing like a Dark Souls death.
Also, I've never played Dark Souls and I doubt I ever will, but I've seen enough of it to immediately list 3 ways that this annoyance cannot be compared fairly to Dark Souls mechanics:
1. You don't die on the first hit in Dark Souls.
2. Dark Souls has more gameplay(i.e. fighting) to distract you from the tedium of trekking back to the boss.
3. In Dark Souls, you can go back and level up or something so you'll be more powerful and much less likely to die next time.
https://www.youtube.com/watch?v=rZvE_pB5VGs
''The only punishment for dying". um, nope, the punishment for dying is dying. i.e. not progressing, i.e. having to attempt to kill the boss again. Forcing me to sit and stair at my screen while nothng happens for 10 seconds certainly IS a punishment, but not one that fits within the scope of entertainment.
Comparisons with Dark Souls don't fit; the context, activity; everything is different. There's no challenge in reaching the boss (like in souls), it's just a walk. A pointless, time-wasting walk. It's literally no different than if they put up a loading animation for 10 seconds between each attempt.
It's not that people can't stand to lose 10 seconds of their precious time - it's that they don't want to spend hours of their total playtime performing a completely unneccessary repetative action to be able to play the actual game.
That Diphome mod saves this game, IMO.
Titan Souls is NOT Dark Souls, they are not even similar. The pace in Dark Souls is significantly slower, Titan Souls is fast paced, you do a level before reaching the boss, Titan Souls is a Boss-rush game. Everything is different there is literally no point of comparison. The 15- second walk kills the fast pace of the game, its like Hotline Miami forced you to watch an animation of 15 seconds, it would kill the fast pace of the game.
Titan Souls kill it's pace every time you die and it's not like it made a build up before reaching the boss so they are literally 15 - 30 seconds of nothing.
In case you don't know, Dark Souls =/= Titan Souls.
Titan Souls might have Souls in his title but it's not Dark Souls.
Please stop comparing Dark Souls with everything without a base
I never said the games were the slightest alike, if you'd read the text you quoted. I said that this 15 second walk is not really a punishment compared to the punishment in Demon's Souls. Just because the games are different, that doesn't mean that concepts within the two cannot be compared. If TS respawned you at the door, there would be almost no punishment whatsoever, since most bosses are over in no time with almost no progression throughout the fight to be lost.
There is a difference between comparing two games as a whole and comparing a single concept that exists within both games.
Also, I was stating my opinion on the matter, just as you were stating your opinion just now. To some people (including me), the walks were actually part of this game. You may think of it as "just a boss rush", but the scenery was put there for a reason. Imagine Shadow of the Colossus without the riding around; it would feel empty (at least to me).
But your comparation is totally out of place, that single concept is completly different in both games, it works differently because the 2 games are different, in the souls franchise, the "doing the whole level again" thing is a punishment for losing and here the punishment of losing is death and not being able to progress, not a 15 second walk, the 15 second walk is a design mistake because it kills the pace of the game, which is supposed to be fast paced. You are comparing 1 concept of 2 different games with a different context, that same concept works very differently on both games. I never said that you said the 2 games were alike in the slightest I am saying that your comparation between the same concept in both games is out of place because as I said before the concept works differently on both games.
I didn't know you were stating your opinion, I though it was someone's else opinion! Now, jokes aside the walks are part of the game because they are in the game, and the game IS a boss rush game, the scenary there is put for lore reasons I know but don't sacriface the pace of the game in the process, we can easily take the time to smell the roses later, without forcing us to go through a 15 second walk each time we die. It's a poor design choice, deal with it, stop trying to justify it, not to mention you were appealing to a "group" that does not exist "To some people (including me), the walks were actually part of this game", said "some people" does not exist and even if you insist in saying that it does I won't accept it until you show me proof. SotC map is empty but it has clever tricks in order to make you think is not empty, the titans are scattered around, there are lizards there and without the riding, the game itself would be too slow since it's a hassle to move anywhere and it's empty for a reason:
Think for a second, how could Giant Colossus live in a place filled with stuff without destroying everything?
Congratulations, you have neurones, something that the majority of the participants of this thread lack.