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I do swear that being able to shoot door controls is a recent feature. As in post-release. Whatever the case though, I've found that when it comes to the boss doors, opening the first one by hand, and then shooting it will close it permanently and destroy the controls.
Shooting door controls has been in the game since alpha, I'll look into that boss one thanks
If you have a Last Will then killing yourself will work, restart the game and you should get your stuff back. If there's a bank then there's no harm in depositing your money/item in it before to make sure.
I'm planning an update for this next week.
One thing that I would like to report, is that it seems like simultaneous sound effects are not playing. Makes sense actually, to prevent one sound effect from playing 20 times at once and causing a sound spike. But I feel like having certain sound effects be able to stack is a benefit to the player.
For example, I used to be able to listen for the bullet-pickup sound effect and know how many bullets I picked up, and reload that number of times. As-is though, the sound may play once but I may pick up two or three bullets at a time. Therefore I either have to spam R or look to see how many bullets I have left.
I've since just been buying extra bullets, not because I really want to, but because it is easier than worrying about not having enough bullets. Every time I pick up bullets, my subconcious tells me, "that's not how many times you fired", and I have to stop and double check that I didn't leave any behind.
Maybe if you still want to prevent a sound effect stacking spike, limit the simultaneous plays to some number greater than one. At the very least, I would recommend removing/increasing the limit for just bullets. Other consumables are less of a worry, but the bullet pickup sound is quite important. It is, after all, Heavy Bullets.
1. Opening the boss room door (lvl 8) then destroying the door mechanism causes the door to shut, locking the player out of the boss room.
2. Every so often the display freezes for a fraction of a second, during which the player continues moving the direction they were moving at the moment the freeze happened. Audio isn't affected. It doesn't seem to coincide with map loading. It seemed to happen more when I had broken a lot of rocks, but that may have been my imagination.
Windows 8
i7
GT750m SLI (also tried with SLI disabled)
also can you possibly make it so i can turn down the game sounds insted of turning it off compleatly?
update: i also find that some how the imps and turrets. as well as other things can see me through a wall. is that supposed to happen? and i mean il be walking down a hall and il hear it screach and run at me and b there right beihind the door i have yet to open , or the turret still fireing at me even though im not in veiw of it. yet it can still track me.
http://steamcommunity.com/app/297120/discussions/0/613936673446584432/
I'm running a 64bit Gentoo with an Intel HD 4000.
I tried setting LC_ALL=C, changing my keyboard layout to US and using different resolutions as well as switching between windowed and fullscreen. I also tried the 32bit executable, but that made no difference. Would be happy for ideas on how to debug/solve this problem.