Heroes of Might & Magic III - HD Edition

Heroes of Might & Magic III - HD Edition

View Stats:
The AI isn't even trying.
I started playing through the campaign. Finished the first one with ease. Now I'm on the second one: Dungeons and Devils, first map played as Dungeon - too easy, second map playing as Inferno - somehow even easier, I mean unacceptably easy.

I conquered their main town at the beginning of the third month. They hadn't even built their third level dwelling. The Third Month.

I of course already had every upgraded building... yet they continued to send heroes with only their starting units at me. Ridiculous.

Without any sense of challenge, these campaigns feel like a chore and its hard to find the motivation to continue. Bad game.
< >
Showing 1-6 of 6 comments
llorT Feb 8, 2015 @ 6:38am 
Need to agree AI in Erathia is too "low", but in any case, you still can play multiplayer. You can find players here http://steamcommunity.com/groups/MMH3
Jon M Feb 8, 2015 @ 7:24am 
Yeah, I agree. Unfortunately it's not only the Campaign, but the AI in general. It's nearly impossible to code a decent AI for a strategy game and in pretty much all RTS and TBS, this is solved by allowing the AI to cheat instead of trying to be "more strategical".

So even if you ramp up the difficulty, the AI doesn't improve, it just gives them more units and resources, but they will still do stupid ♥♥♥♥ with it and this can be exploited to make it trivial.

Consider playing vs the AI as a tutorial and then play some hotseat or online multiplayer to experience the real deal :)

Good luck & Have fun.
belgarathmth Feb 8, 2015 @ 4:18pm 
The first campaign maps in Restoration of Erathia were written as extended tutorials for new players. Trust me, if you go ahead and power through those easy beginner's maps, the game is going to get MUCH harder.

The AI will always be stupid, but the maps will begin to stack the initial starting conditions and win conditions against you more and more, plus, the fog of war will become more and more of an issue on unfamiliar maps, as knowledge is power on HoMM maps, and ignorance is death.

If you reject the single player campaigns based on ease of winning the beginner's maps, you are making a mistake as far as condemning the game based on "lack of challenge". You need to play a bit farther and get a bit more experience with just how frustratingly "impossible" HoMM can be before you say it's "easy" based on beginner's maps. Experienced players will laugh at that.
anarka Feb 9, 2015 @ 12:51am 
Some of the Shadow of Death campaigns present a real challenge, where you have to stay mobile and on the run from extremely powerful armies in order to survive. Restoration of Earthia campaigns are across the board easy. Sorry OP, you paid for the most boring part of HOMM III.
Talana 💃 Feb 9, 2015 @ 2:09am 
Originally posted by belgarathmth:
The first campaign maps in Restoration of Erathia were written as extended tutorials for new players. Trust me, if you go ahead and power through those easy beginner's maps, the game is going to get MUCH harder.

The AI will always be stupid, but the maps will begin to stack the initial starting conditions and win conditions against you more and more, plus, the fog of war will become more and more of an issue on unfamiliar maps, as knowledge is power on HoMM maps, and ignorance is death.

If you reject the single player campaigns based on ease of winning the beginner's maps, you are making a mistake as far as condemning the game based on "lack of challenge". You need to play a bit farther and get a bit more experience with just how frustratingly "impossible" HoMM can be before you say it's "easy" based on beginner's maps. Experienced players will laugh at that.

True Indeed ! :thumbsup:
老鼠之神 Feb 9, 2015 @ 3:01am 
Originally posted by Talana:
Originally posted by belgarathmth:
The first campaign maps in Restoration of Erathia were written as extended tutorials for new players. Trust me, if you go ahead and power through those easy beginner's maps, the game is going to get MUCH harder.

The AI will always be stupid, but the maps will begin to stack the initial starting conditions and win conditions against you more and more, plus, the fog of war will become more and more of an issue on unfamiliar maps, as knowledge is power on HoMM maps, and ignorance is death.

If you reject the single player campaigns based on ease of winning the beginner's maps, you are making a mistake as far as condemning the game based on "lack of challenge". You need to play a bit farther and get a bit more experience with just how frustratingly "impossible" HoMM can be before you say it's "easy" based on beginner's maps. Experienced players will laugh at that.

True Indeed ! :thumbsup:

Chronicles were desinged as extended tutorials for new players and for the lore, not RoE. In RoE AI was bugged and just plain stupid. Also campaign design wasn't as good as in extensions to offer any challenge.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Feb 8, 2015 @ 6:32am
Posts: 6