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Just stepping out: the enemy AI is dead because you rushed it with an early army (got some cool artifacts, gold, buffs, lvl up hero), If not, enemy hero with weak army is going back and forward doing nothing to exit starting zone, so you can easy kill it with better army.
All Spells: It could be nice to cast them but no mana, enemy hero is rushing to me, no time to find obelisks (or you found them but protected by high tier creatures), my hero is not lvl up enough to get skills.
Always home: Would be nice but you need to get lucky or get earth tome to obtain all earth spells. Also with out resources you can not build 4th tier mage guild/tower.
Iocane Power: See above. To do this :resources, got lucky with spells, got lucky to get skills, have enough mana to do it, opponent doesn't have artifacts to protect from this spells/has for example black dragon, opponent has antimagic spell (and advancerd earth magic because base antymagic is not protecting you from high tier spells).
Harras: What if you don't have range units? Waiting is correct answer like OP mentioned.
Example: you have flying units, these units most the time, are quite fast. Do not rush to opponent range units just wait. Then after they attack you, move to them. Next turn your flying units are able to damage or block damage from opponent range units.
Trade with Humans First: Marketplace at overland: works like next marketplace in your town so reducing cost of exchange, use them when no one wants to trade.
Utilize Specialties: Hero has Logistics as their specialty... ok he can move fast... but in combat? What This hero can do? Pick specialty that will help in endgame. Example:
Solmyr: early game one us chain lighting, do it only when opponent is attacking you or you him. Easy big damage, opponent is dead at beginning of game. In late game also is quite useful. Opponent might counter it (artifacts, units) but opponent is wasting slot for better artifacts.
Tazar: With high defence units and armorer, no one will damage you.
Crag Hack: With behemoths builded in first week and high attack, no one will, able to survive.
Marius: Farm demons. It takes a skill to do it and time but with this 4th tier unit you can create quite a havoc.
Galthran: farm skeletons, Isra: Farm even more skeleTONS, Vokial: immortal vampires, Tamika: Undefeded Dread knights
Sir Mullich: Ban him, +2 unit movement you will; be ahead with basic units. Orrin: archery is underrated skill, with marksman and other higher tier shoters you should run away from him (golden bow and bless, imagine it)
Thorgrim: bit weird. Opponent spells not working? Shame :D
Deemer with Meteor Shower, Jeddite with resurrection
Luna and her meme firewall
Many Earners: That's good idea, depends if your main hero is not Lord Haart.
The Best Heroes For Later: Good idea. Do like this and you will be able to defeat opponent in next missions faster.
Money Backing:: Good idea. Build only towns from your fractionn. Build only upgraded in one town to save resources (if you are able to move unupgrded to main town).
You cannot count on finding and taking your opponents capitol before they get reinforcements to it before you arrive with an early game army. You cannot count on a blitz. Especially not knowing how they are going about things. How can you know they are only going for a capitol? And getting through monsters on the way to them may dwindle you down to weaker than them even if they do not get dwellings first. Blitzing also leaves you vulnerable to other factions. Too much risks for your capitol to not be where you start. Come to think of it, are capitols not demolished by invaders? I thought you cannot take a capitol. Better to be funded earlier on an every day bases. I have done it on harder difficulties too. Consider the difference in money in a week with the different halls. Village 3500, Town 7000, City 14000, capitol 28000. That is a ton of freaking chests to make up for that. And map chest run out. No point in more dwellings if you cannot afford to buy them out.
I have used all these tactics many times. I think you are discounting them based on surface logic only and not experience from trying other tactics. You play differently and are justifying your playstyle over different ideas by saying things that only sound like they make sense based on limited experience.
I find time to get the obelisks just fine to get grail often before others. And all spells if very much worth it. Again I think you are assuming my strategies are just theories and not tested because you play a different way. I hope people try my strategies and do not assume your alternate perspective is the only way to go since that is how you present it.
If you do not get the right spells then do not use strategies that depend on them. Saying the strategy is invalid because you may not get the spell is a logical facially. It is perfectly valid if you do get the spell. And getting spells give advantage and is worth the investment even if you do not get ones for a strategy. I assumed people reading my post would know I mean only try the strategies that the opportunity arises when the variables are conditional. When it requires luck then use them when you get lucky doing what you normally do. It's not invalid, just conditional. I usually do great with building an army and getting new spells at a point.
For harrass I said there were other factors to be considered. If you do not have range units it should be implied fairly obviously that this is not a strategy to use instead of it is a tip to be discounted completely because you can run into a situation where it cannot apply.
I believe the market place acts like 3 in town shops. I did not mention it because it is a map building not a strategy. I do not want to list all the useful map buildings as tips. But yes if you do not have enough town markets or a human ally, go to the one on the map if you can find one.
When a hero is fast they can get to artifacts or unoccupied castles before others and various other great advantages that can get them more powerful in combat too than otherwise. If they have good troops then some other the other specialties are not as useful overall comparatively. Having a combat specialty hardly guarantees victory. Leveled logistics is useful anytime you travel. Run down enemy heroes trying to get away. Get to enemy towns before they can get reinforced. or easily escape enemies who would outclass you with troops even if you had a combat special. By the time a logistic specialty hero is a high level even speed artifacts on another type of hero cannot catch up with them. When they have speed artifacts themselves with leveled logistics they can go several times more spaces in a turn than other heroes. Do the work of many heroes in one turn. Including zipping around with a vast army to take out multiple invaders.
Just because the strategy is for a useful utility thing instead of directly in combat does not mean that hero is not also loaded with spells or troops. Or has not used their speed to gather more artifacts, troops, spells, xp. Or that is your only hero. You picked one thing about this strategy that it didn't help with and call it a flaw. That is a logical flaw. I could say why use a combat focused specialty if your enemies can chase you down if they happen to have more creatures and also a combat specialty, when you could have been able to run away with logistics specialty. or what if they are fast enough to zip around you and take your town without fighting you because you have your best troops on you and now you have to fight your own town defenses to get them. Or you got a great artifact and do not want to loose any troops but they are after you and stronger but you cannot out run them. You should not assume you will always have more combat strength (level, troops, spells) and you will never need to run away.
I think you focus too much on invalidating other strategies by cherry picking situations like I just did to demonstrate it. If you were not about this then why suggest a strategy other than mine about the heroes rather than say get these other good heroes too. Again I think you are knocking a strategy without trying it or thoroughly understanding it's effectiveness. Not sure your motives but trying to dismantle my strategies and place in your own so people reading it won't try mine seems either ignorant or selfish and arrogant.
Most players i have played at Steam were building Capitol first. That was slowing them down.
Also if you dont have army and opponent has, who will controll game in early stage when you are looking for resources and where what is placed?
I have played like you, no worries i have seen flaws i was doing back then. Maybe i am trying to suggest changes but i might be blind by what i seen from more experienced players than me. I know this strategy works but you are just slow, giving space for opponent to act. I know that players are enjoying this game at whatever progress/speed they like, i don't mind that still if there is way to improve, why not to try?
Your main hero should focus on: getting higher lvl to get skills and improve specialty.
Main hero should not do what other heroes are for: picking weak artiffacts resources, maines, that's why you have scouts to do this kind job and to not waste movment speed of main hero. Yes, you have a point to move faster to do more thing but still, following that you are not building army (because resources are protected by guards or you can not move forward because pathway is blocked by guard), not able to support more your troops.
Yes, IF. I have played aganist player with this specialty, still he lost because when i got him (yes, was it hard but i as able thx to spells i got from air magic tome provided by Utopia) he lost. Why? Even if he can out run me and pick my empty towns. i was able to discover more than him faster thx to army i have builded and scouting skill.
Logistic as secondary skill is great! As main? I would not recommend.
Also support chains exist: with out dimension door, town portal or Logistic your support heroes and create "chain" to give your main hero army. Logistic then can be helpful on support heroes too but not required.
Building Mage Guild after army, good. Yes you should try get new spells. Yes spells are rng. Thats why hero with higer damage spell at begining is GREAT. Solmyr and Deemer! I do not need to build Mage Guild because i have already spell i need!
Then congrats you found grail. Still you had time to find all clues and where is hidden. What if you are not able to get to Grail because is on other side of map? Finding Grail is optional, should not focus on this to win a game. My opponents got grail, twice still they lost because they wasted time to pick and bo back to town. Also was late game so they did not benefit from this and i had bigger army because look above.
Also to pick and point
You can see stats of other heroes thx to spell or thiefs guild? You can see even number of monsters you have.
Visions, second lvl spell
Basic effect
Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
Advanced effect
Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
Expert effect
Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
Don't need knowledge or just capture towns that you got in early game thx to army, depends on map you are playing of course.
Or you can predict how big is opponent's army:
Few 1–4
Several 5–9
Pack 10–19
Lots 20–49
Horde 50–99
Throng 100–249
Swarm 250–499
Zounds 500–999
Legion 1000+
I would recommend diplomacy than logistic. Monsters joining your army, creating snowball to roll opponents down. Your opponent is coming after your main town/capitol with few high tier monsters or greater numbers of low tier, what can you do with logistic? Always ban this skill people
Also i was not making character profile. My writing might can be rude but still pointed flaws? Yes i picked and pointed flaws, yes, i did not provided many suggestions. Still i shared informations about other heroes that might help better than logistic hero? Short info yes yet still? From each fraction?