Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I liked the linear gameplay, it was like a Open World Point'n'Click Adventure.
In Lucius II you have much ways to solve the levels. And I mean much. But it is still well-thought-out and you have to think a lot, if you want to make the most points.
While Lucius 1 was a Point'n'Click Puzzle Adventure, Lucius 2 is the evil version of Hitman.
Of course the story suffers against the freedom. Compared to the first game, in Lucius 2 you do not have a personal reference to the people you kill.
But If you didn't like the first game because of some bugs, you will hate Lucius 2, because at the moment it has some game breaking bugs.
Because of the spelling style of your post, you should wait for some patches before buying it or never buy it. Because it will never be a bugless AAA gaming experience.
I like it and for me, Lucis 1 and Lucius 2 were worth the money. :)
The second is more freeform, but the AI and physics can be silly sometimes..
Why are you purposely contradicting yourself? First you say that you liked the linear gameplay, then you claim it's a open world point and click game. The very definition of " linear" goes completely against an open world concept.
I had really been hoping for more of a open world Hitman concept with the first game, instead I was kind of corralled into a straight hallway, where if I didn't meet the exact requirements set by the game, you failed. I shouldn't have to kill people in an extremely specificway to complete a mission.
Further, the fact that some doors and rooms were completely restricted unless considered necessary for a mission is asinine, especially when it's in a house you live in.
I don't like what you are implying when you suggest it'll "never be a bugless AAA gaming experience". I've played plenty of indie games, I've bought plenty of indie games. The fact that you are purposely lowering your standard on what a quality game should be, only furthers to poison an already damaged market.
I don't expect perfection in ANY game, I spent most of my middle school and high school years programming and running a MUD on my time off and I understand how complicated programming can be. That doesn't mean there's an excuse for sloppy standards.
There are plenty of indie games out there, that are polished enough to where most issues aren't major problems and the ones that do arise, don't happen enough to warrant major concern.
I am glad you enjoyed playing what is basically the "dog food" of video games, I have a slightly higher standard.
I am not going to participate your conv here otherwise (I am not the OP to whom you replied), but I disagree with you here. A game can be linear in its way how things must be completed in correct order, but still have open worldish level design. Thats how I see OP wanted to mean it, and thats how I see Lucius 1 myself too. No contradiction in my opinion, perhaps disagreement on how stricly some terms should be used...
Yep, thanks for clarification. This is, what I meant.
I can move freely in the whole property, it is not a "tube level" (it's the literal traduction of "Schlauchlevel", we call it in Germany).
You are right, it was like you said. Because of this Lucius 1 is more a linear puzzle game and I never had the demand to replay a specific level, because there was only the one correct way and no other solutions.
It was a linear game concept, but it wasn't a bad concept anyway.
So Lucius 2 is definitely more what you wanted to have in Lucius 1.
The indy game industrie is a big block and we should'nt lump it together.
There are indy games, which are finished and running perfect (Banished, Don't starve, Towerfall Ascension), and there are indy games which have known problems and bugs and are feeling more "unfinished", more Early Access without Early Access declaration (Train Fever, Lucius, Goat Simulator).
Games like this I buy for a strong reason, e.g. if I like the topic (Train Fever, Lucius), e.g. if it will soon be censored in my country (Lucius) or some other reason. And if I'm not really really interested in a game of which I know it has it's problems, I wouldn't buy it. (Goat Simulator)
So what I simply wanted to say:
While Lucius 2 is like Hitman and a friend of mine played a lot of Hitman, I would NEVER recommend Lucius 2 to him. Because he don't want to play the kid of the movie "The Omen" (and Lucius 2 is the only one playable Omen Game and this is the reason of it's success) and he plays exclusiveley so called AAA games like Hitman, Fifa, GTA V, ...
I took time to post a detailed answert to your question. Why so aggressive?
Are you so angry because you are a gross brony or is it because your advertised pc specs are laughable.