Train Sim World® 5

Train Sim World® 5

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changing signal aspects with console commands?
is it possible to clear a signal block with console commands? I know you can set a signal path, but if there's a train in a block the signal will still be set to danger.
This question relates to simulating loco change.
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Showing 1-4 of 4 comments
N Quarter (Banned) Dec 4, 2024 @ 9:58pm 
ts2.signals.SetRoute SignalID Route ID

Signal ID's are located on the Signal obviously =P, and I believe the Route ID [numbered between 0 and up] are how many Lines diverge off from this Signal Block [such as, "what Track are you wanting to be cleared for"].

Example:
ts2.signals.SetRoute T_422 0
ts2.signals.SetRoute T_422 1
ts2.signals.SetRoute T_422 2
ts2.signals.SetRoute T_422 etc..

However, it can be a bit funky, I've had it work here and there, but many other times nothing, so I simply don't bother using it anymore.
Last edited by N Quarter; Dec 4, 2024 @ 11:36pm
theryrover360 Dec 5, 2024 @ 10:26am 
Originally posted by N Quarter:
ts2.signals.SetRoute SignalID Route ID

Signal ID's are located on the Signal obviously =P, and I believe the Route ID [numbered between 0 and up] are how many Lines diverge off from this Signal Block [such as, "what Track are you wanting to be cleared for"].

Example:
ts2.signals.SetRoute T_422 0
ts2.signals.SetRoute T_422 1
ts2.signals.SetRoute T_422 2
ts2.signals.SetRoute T_422 etc..

However, it can be a bit funky, I've had it work here and there, but many other times nothing, so I simply don't bother using it anymore.
do blocks have separate IDs? or are they the same as signal IDs? because ts2.signals.ClearSection doesn't seem to do anything with signal IDs
Nippur Dec 5, 2024 @ 3:31pm 
Easier to do with God Mode Mod.
theryrover360 Dec 5, 2024 @ 6:01pm 
Originally posted by Nippur:
Easier to do with God Mode Mod.
that's what i'm doing
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Showing 1-4 of 4 comments
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Date Posted: Dec 4, 2024 @ 2:35pm
Posts: 4