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If anything else fails you can join the official Junkfish Discord (https://discord.gg/junkfish) and we can help you out further in the #monstrum-modded section. There you can also find newer indev versions from Precipitator (the creator of the mod) that have more features available.
edit: Don't know if that is the case but if you want to have one of each monster you would need to set the random monsters to 0 and then 1 on each of them to get all 3.
I found that in the provided folder in the ZIP called "Monstrum Extended Settings Mod V2.2", there was a folder labelled "Mods", and the mod for the game was in there. When Partiality was opened, a few folders were made in the Monstrum directive folder, one labelled "Mods", and I needed to take the mod out of the Mods folder from the "Monstrum Extended Settings Mod V2.2" folder, and then place it in the Mods folder that was in the Monstrum directive folder. The ReadMe didn't specify to do that, but once I did it, Partiality registered the mod in its listings and I could check the little box to enable it and then click "Apply Mods".
No matter what numbered values I tinker with in the modSettings text document, though, it never says "Monstrum Extended Settings v2.2 Active" when I start a new round.
Also, in the edit you made to your comment, you're talking about the settings that read like this, right?:
Number of Random Monsters - Default = 1
0
Number of Brutes - Default = 0
1
Number of Hunters - Default = 0
1
Number of Fiends - Default = 0
1
This is what it said before I edited anything, when I first opened the text document. By setting the "random monsters to 0 and then 1 on each of them", I assume you mean changing the default values, with the one for Number of Random Monsters being "0" and the ones for each monster being "1". Because if you mean the numbers UNDERNEATH the text, well, they were already set to be what you described. I tried changing their default values to what you suggested, and it still didn't work.
But since you do not get the information that the mod is active there seems to be a problem with the installation.
I'd suggest you reinstall the mod and redownload at least the .txt file. If you do one space somewhere in between the mod settings it might break because it reads the settings in the wrong order.
If that doesn't help please join the Discord, there we can help you out better than here on the steam forums :)
If reinstalling it doesn't help, then I'll ask the Discord for assistance.
EDIT: Okay, never mind, reinstalling it worked! The guy in the tutorial did it slightly differently than I did, so I watched the video and followed the instructions in the video as he/she did them. I left the modSettings text document as it was, and it worked! I got into the game and I saw the Brute, got my flashlight flickering a couple minutes later, and then heard the Hunter moving through the vents. All three monsters are now here. Thanks for the help!
The crucial part is editing the right values and not messing up the sequence.
(Just to let you know: The newest version also features a Local coop mode where you can play with a friend and one can control the monster, many other features including some challenging modes, old items like the compass and walkie talkies, different level generation [can really mess with game] and other stuff. If you're interested you can join the official Discord and mess around with all those settings.)