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Appearence wise? Brute, Fiend, Hunter.
Althought naturally every one of them are pretty disturbing monsters, but something about a towering giant of pure bulldozing mass racing towards you is quite a dreadful image.
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Gameplay wise? Fiend, Brute, Hunter.
Everything can seem so quiet, then the lights flicker. Okay, he's around, but I have no idea where unless he's within a 5 meter radius of me which is already dangerously close. Let alone more so he's on the same floor as me. Ever since I read that the fiend is a lot "smarter" than the other two, it's put me on edge way more since then. But primarily it's the fact that he's so easy to bump into just around the corner.
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Sound wise? Hunter, Brute, Fiend.
For the most part a game with the hunter is pretty silent, but when he pops out he pops out fast with quite a furious screech. Thing is, it's the same scream as when he just appears, hears something or sees you so it can get briefly tense not knowing if you're in immediate trouble or not. He just sounds so vexed. And I just can't get comfortable with those footsteps.
If you have the misfortune of meeting him in the cabin areas in a hallway he can close and lock all of the doors....the WORST feeling in the whole game is to be running as hard as you can to get to a door ASAP and you see that purple cloud appear around the door frame and watch the door shut as you are just a few more feet away.