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I am assuming that the cleric will eventually get a spell that can remove these?
As for the hounds, well, I just run away. They usually manage to kill off a character of mine, but that's fine, 24 hour rest solves the problem and I don't have to bother with them for like a week of game time. I'm told there's a quest that removes them from the game for good. When I complete it, that's when I'm going to remove the curse. Until then, ignoring it is a great answer.
right now it cost me 435g per curse!!!!!!!!!! insanity.
my cleric lvl17 could take DISPEL skill but it seem i have to wait for DISPEL CURSE at lvl 36 ugh fml
The best way to deal with the hounds IMO is to keep them permanently stun/freeze-locked (one of the reasons the paladin/mage party works so effectively). Focus on the next hound to have a go and lock him down so he can't act. I've often gone through 5 fights in a row on Veteran difficulty without being cursed due to this strategy.
And the hounds have nothing on a group of venom wasps when you don't have a bard or mage. :o