Lords of Xulima
Jamers Dec 13, 2014 @ 9:14pm
Do "dead" characters receive XP after battle / for events?
Just had a bit of a confusing situation so I thought I'd throw this question out here.

One my chracters was fatally wounded in battle, then when the battle ended, I got the window saying that all the monsters in the area had been cleared for an XP bonus. I noticed my "dead" character got a little bump on his XP bar, but I figure it's just from the event of clearing the place, and not for the battle itself.

Do "dead" characters receive XP when a battle ends? Also, when I'm informed that I received x amount of experience for a battle, event, whatever, is that total then divided amongst all my characters, or all LIVING characters (thus benefiting the rest of the party is one or more is dead), or does each character receive x?

Wouldn't be particularly concerned about this, but since encounters and therefore XP are both finite in this game, seems important.

Thanks!

EDIT: Just tested it. It seems that the XP is split amongst members of the party still living after the encounter. Strangely, my dead character still receives 4 xp out of 100, while the 5 received 19 - 20.
Last edited by Jamers; Dec 13, 2014 @ 9:46pm
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Showing 1-10 of 10 comments
Star Paladin Dec 13, 2014 @ 9:22pm 
I hope they do. As a healer in WoW, it's a kick to the gut in some RPGs that the group usually can't survive without you, but your usually the first to die, and they get all the XP. :/
Jamers Dec 13, 2014 @ 9:37pm 
Originally posted by Star Paladin:
I hope they do. As a healer in WoW, it's a kick to the gut in some RPGs that the group usually can't survive without you, but your usually the first to die, and they get all the XP. :/

Amen, brother.
Kordanor Dec 14, 2014 @ 5:37am 
The XP is distributed live. Dead Characters don't get any xp, but the xp is distributed among the others. So if you kill 2 enemies out of 10 and then your character dies, he will receive the xp for these while the xp for the other 8 are just distributed between the remaining 5 characters.
The XP shown at the very end is just a summary of the base XP these enemies were worth.
Let's say enemy type XYZ is woth 100 xp, and you killed 6 of them it will always show "600 xp". This is the total amount distributed among your characters. So if you go into the fight with only one character alive and he wins, this one character would receive all the 600 xp.
Modificators like bonus XP are applied afterwards.
Jamers Dec 14, 2014 @ 12:00pm 
Originally posted by Kordanor:
The XP is distributed live. Dead Characters don't get any xp, but the xp is distributed among the others. So if you kill 2 enemies out of 10 and then your character dies, he will receive the xp for these while the xp for the other 8 are just distributed between the remaining 5 characters.
The XP shown at the very end is just a summary of the base XP these enemies were worth.
Let's say enemy type XYZ is woth 100 xp, and you killed 6 of them it will always show "600 xp". This is the total amount distributed among your characters. So if you go into the fight with only one character alive and he wins, this one character would receive all the 600 xp.
Modificators like bonus XP are applied afterwards.

Thank you! This is extremely helpful info!
NewYears1978 Dec 14, 2014 @ 2:38pm 
I really hate games where dead characters lose their XP.

Based on the explanation above at least they get XP based on enemies they damaged/killed when they were alive...but I still prefer the XP distributed to all characters.

I hate having chars level all differently and also having to restart a battle when one character barely dies in a battle..it just becomes tedius instead of fun (to me).


So does thi smean in the arena only the fighting char gets XP?
Kordanor Dec 14, 2014 @ 3:11pm 
Yes, it means exactly that. If you do Arena as soon as you able to beat the opponent, this means a gigantic boost for this one character. A mage profits from it massively, getting access to even more powerful spells (and making current one more powerful)
Star Paladin Dec 15, 2014 @ 12:02am 
Ya, your cleric can keep everyone alive the entire battle, but if he dies on the last attack, by the last enemy in battle, zilch XP. I. Don't. Likey.
Kordanor Dec 15, 2014 @ 3:45am 
It's not too hard to keep everyone alive anyways. Finished the game with 0 deaths.
People tend to die in the very beginning. Later on it becomes more of an endurance fight, where either your whole group dies because you ran out of mana or nobody dies as your hitpoint puffer is big enough. Most critical part of most of my fight was: setting up paladin buff, cleric buff (either group protection or protection against elements), group regeneration before anyone was in critical condition. Once this was done the combat was almost won - except if there are still lots of enemies around once the regeneration ran out AND the cleric still didn't have regenerated enough for a new regeneration.

But imho the most important thing is that XP is not lost due to deaths like it is in MMX, which was the most annoying part in the whole game for me.
InsideOut Dec 15, 2014 @ 6:25am 
MMX goes even further. When a character is unconscious or even paralysed you're out of luck and get no exp.
Kordanor Dec 15, 2014 @ 6:48am 
Yep, reloading reason #1 in MMX: You get stunned, and an enemy kills himself by attacking and dieing by a automatic reflection.
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Date Posted: Dec 13, 2014 @ 9:14pm
Posts: 10