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Amen, brother.
The XP shown at the very end is just a summary of the base XP these enemies were worth.
Let's say enemy type XYZ is woth 100 xp, and you killed 6 of them it will always show "600 xp". This is the total amount distributed among your characters. So if you go into the fight with only one character alive and he wins, this one character would receive all the 600 xp.
Modificators like bonus XP are applied afterwards.
Thank you! This is extremely helpful info!
Based on the explanation above at least they get XP based on enemies they damaged/killed when they were alive...but I still prefer the XP distributed to all characters.
I hate having chars level all differently and also having to restart a battle when one character barely dies in a battle..it just becomes tedius instead of fun (to me).
So does thi smean in the arena only the fighting char gets XP?
People tend to die in the very beginning. Later on it becomes more of an endurance fight, where either your whole group dies because you ran out of mana or nobody dies as your hitpoint puffer is big enough. Most critical part of most of my fight was: setting up paladin buff, cleric buff (either group protection or protection against elements), group regeneration before anyone was in critical condition. Once this was done the combat was almost won - except if there are still lots of enemies around once the regeneration ran out AND the cleric still didn't have regenerated enough for a new regeneration.
But imho the most important thing is that XP is not lost due to deaths like it is in MMX, which was the most annoying part in the whole game for me.