Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Damage is the next stat in the weapon window, and I'm sure the weapon with -20 will have a much higher one. Besides, stronger weapons have stronger effects including bleeding, wounding and stun, which are all listed in that same weapon stat window, you just need to look a little further than the Attack number.
Thanks for the help anyways.
Didn't mean to offend you, it's just the sort of reaction that I got when I saw you blaming the weapon system, even though it's more or less self-explanatory with a few glances over the interface, since it didn't do the game justice.
You're right that the game could've explained itself better, though. It's something generally agreed on among most of the players. Hopefully something that'll be addressed in sequel.
Anyway, I hope the learning curve won't discourage you from playing and enjoying it. LoX is worth the time you put into it, even with the minor drawbacks like the cryptic interface. Good luck and have fun!
Compare the change in hit chance with the weapon that's -20 to attack modifier and the one that's +5 - in my experience, at least at my current (higher) level, it doesn't make much of a difference, mostly because my base attack modifier (from agility and weapon expertise) is already high. Generally, except against a few enemies, the 2H weapons with lower accuracy deal more damage, even if they miss more often.
Eventually you'll get enough Attack Rating from Weapon mastery, skills and your attributes that going from a weapon that gives +5 bonus to AR to one that gives -15 will lower your hit chance by ~4%, but increase your damage per hit in 30-40%. Damage-wise there's no question that 2H is superior 1H.
Eventually. But at the beginning of the game that the OP is discussing, the -20 really does make the weapon inferior (it even lowers damage).
It lowers your DPS, not your damage-per-hit... but yeah, it makes sense. Early on you have very few misc. modifiers to your accuracy, so that a net +30 (going from a -20 weapon to a +10 one) bonus could easily be tripling your accuracy. Later on, when just from weapon expertise you get over 100 in accuracy (disconsidering agility, other skills, buffs, etc.), the 30 points won't make that much a difference.
That's the thing, though... AR even affects your damage per hit. So taking a -30 hit early on is just terrible.