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I'm assuming you were going to use the arcane soldiers to freeze lock. Not possible with the nerf. The wound stacking is good I guess. You'll probably end up getting wiped by the first group of hounds though.
your lack of healing will cost you in the beginning/mid game
AS are one of the weakest classes u can pick
in your whole party there is just no synergy
and just so you know
AS/BARD/soldier are like completely useless in end game
and if you ever go a DOUBLE class then it should be 2x mage 2x DS 1mage 1x ds
there is just no sense in making 2 AS or any melee class in that department
Two things - AS are bow users from backrow. In every screen shot of stats that I have seen and in all of my games - AS always significantly outdamages any other class. Firestrike is the best damage skill in the game. Essentially, every attack is a firestrike unless you are CC with Froststrike / icy touch / lightning. Plus with being bow users they can target back row. Front row is strong enough to require minimal healing. The synergy is massive damage and massive tanks.
I haven't put much effort into this party yet, but it is steamrolling through goldenwoods.
PS best god for tanks is evasion god. Makes a huge difference in early game in HC.
i've a min max paladin and he does an average of 80 damage and he's very fast ^.^
i've played with AS before and they are squishy and furthermore since you rely on firestrike so much you are mainly using DOT
which any mage can excell that out easy
and isteamrolling beginning is pretty easy lol
just to compare mage vs AS on start
AS has a great spell yes in beginning u are low on mana and there is a big chance YOU will miss a shot furthermore the damage they do is around 7-10 then comes the burning which at that point is around 3? so if we add that all up minimal damage is around 10 and max around 13
now if we go for a mage
their firespell or stone arrow which does more damage and is easy gained and does around 15 if my memory is not mistaken. and even if it's a bit lower THEY ALWAYS hit
P.S i can be a bit mistaken on their damage values been a long time since i started a new game xD but from what i've seen MAGE>as in Damage in fact mage outdamages almost whole game
they only difference is that if a mage runs out of mana he's pretty much USELESS in combat
as for the AS he can still do some...
and on another point AS is much harder to divide their skills in that mage
mage is speed/energy and each third a con (no need for ST/AG
the AS however needs speed/ST/AG/EN with your setup
ST and ag to get a better to hit and damage
while u need energy to keep casting firestrike or whatever spells you want to use later
other than that i haven't seen a AS high level abilities
but i doubt they can beat a fireball/thunderstorm/lightning/ice ball/meteor
just to name a few
there is one user on this forum i forgot his name but that has a min max mage
he can fill u in on more details there is no way an AS outdamage a mage
You are vastly underestimating the damage that AS can do. At level 14 on my normal playthrough, my sword AS does 25 damage, 5-10 bleed, 10-20ish fire damage plus 10-20 ish DOT for several ticks per attack hitting about 90% of the time. Due to silly high mana costs for Mage spells, AS currently destroy mages in damage especially for multiple fights between rests. Now I am not sure how prevelent FIre resistant / immune mobs are later in the game.
your stats will be downed 30% and enemey mobs will have theirs rasied 30% IIRC:P