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dexterity = 14-16
weaponlevel = 6
powerful strike = 4
the game says chance to hit is ~70-80 %... but it feels like 30-40 % plus the critical miss
too much rng for my taste... its so annoying to reload 100 times.
50 % of the fights im reloading ~5-10 times cause of "the feel of bad luck"
It doesn't fix the underlying problem but it's made my life so much easier. Once I made the switch I stopped having to reload fights.
is it more effective to wound them ? (to get a higher hit chance)
evasion in path of exile: in my opinion the perfect solution
http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/10#p748465
http://pathofexile.gamepedia.com/Evasion#cite_note-cite1-2
The first beholder I didn't really bother with until I had killed everything else I could and by then he was a joke.
The difficulty of this game is certainly annoying - it's not a strategic challenge (at lower levels), but rather a luck test. I'd rather hit more often and do less damage, or something.
I dont mind the randomness of missing. But when it happens in chains like that that are almost mathematically impossible (ive missed 5 attacks in a row with over 95% supposed success...multiple times)...it is beyond infuriating.
Almost as infuriating as every room with 2 chests having the same crap loot in it. "OHHHHH leather gloves with divine resistance ill never wear...lets hope this 2nd chest has something better".................
..........................
..........................
leather gloves with divine resistance.
-_-
the loot system is really bad. in many location i "ran" through the map and hope the loot is ok... if not -> reload
example: first city dungeon (tomb of the queen or something like that) very hard enemy for that level and the chest contains only crap... i had to fight the skeleton 20-30 times until the loot was "ok".
better would be 3 items and u have to choose 1.
btw cause of the loot system i ragequitted divinity original sin
Oh and you can reload after lockpicking any chest, pick it again and it will different contents.
Daniel.
Instead of complaining about misses you should instead work around having buffs to accuracy from your bard, and a paladin for evasion/defense which will make enemies miss also and allow you to finish the fight. Healing is also something you have which the npcs don't most of the time and even if they do you can easily kill the healers with ranged attacks.
Dexterity is also a stat which you should only raise to meet weapon requirements unfortunately. You should favor strength more on all your melee/bow characters as it will make a bigger difference overall.