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2.) I agree he sucks. Lots of people have complained about this. He does, however, have unique skills that can make your party way better. With some investment I think the herb skill is probably extremely powerful, and i think he gets an offensive skill that is much better late in the game. But yeah I still agree.. he should be a little better or something.
3.) You are looking at this the wrong way. If you are playing on one of the harder settings, then what you are referring to is resource management, which is a facet of strategy.
4.) Divine summoner is the most efficient caster in the game imo. And hardcore is all about efficiency.
Are you inspecting the difficulty of each potential combat before initiating it? I do not know what level your party was but I suspect that you were *far* too low level to defeat the ogre or the *large* mushrooms in the forest; the smaller ones should be manageable. What level was your party when you fought the (skeleton) boss in the rat cave? Level 1 or 2? I recommend advancing to 2nd level before attacking it. This is an old school RPG where you are not expected to defeat every monster you encounter at the time you *first* encounter it. The adventure path is somewhat linear so search for alternative path until you encounter challenges that you can defeat.
Also, just because a character "dies" in combat does not mean they are actually dead. They are just removed from combat and suffer a "fatal" wound that is (not really fatal and) curable by taking a long rest. You do not have to win every fight with no casualties to be successful.
Herbs are interesting in that you can have them now or wait and have two or 6 later, if you level Gaulen's herbs ability, so choose when you need power
Agree that food in general is a tedious mechanic and the trap minigame like yay a reaction time test!
2) Give gaulen a Bow and he become a mediocre Dps
3) Food's unwavering reach destorys all sembalance of fun.
4) Im pretty sure that given time, food would be the cause of this as well.
Gave up on easy as it was too easy. Now on medium difficulty my party members are about level 5 and are supposed to beat an Ogre with 450 health - I tried and its impossible. The other options are to take out a group of 4 mushrooms that are Very Difficult - it's also impossible.
The design choice to limit XP is sort of retarded - there should be some way of gaining additional XP just in case the player needs to do that, for example if they can't find the optimum path. I am using the default party by the way.
Any tips on how to progress on medium diffulty past the Ogre or these mushrooms would be most welcome. I tried the blessing with resistence and my party gets wiped out in two rounds. Might try initiative next though - any tips?
Otherwise as the OP says its SAVE, SAVE and SAVE
Not too worried about resources or food at the moment
Thanks
Also the default party is pretty trashy, I'd use at least 2 mages
Current setup in HC is
gaulen/paladin/barbarian
mage/divine summoner/mage
Neat - hopefully the game designers are smarter than I - I was hoping it wasn't a dead end and it wasn't.
Most people swear by mages but I don't think it's the only way to play. My party is gaulen(mostly a meatshield with out of combat functionality), 2 soldiers, and a barbarian in front. I put my tankiest soldier and my barbarian in the middle. Then in back I have my paladin to where he will most effectively buff. My paladin is caster with some use in polearms. Finally I have divine summoner spec'd to use 2 backline casters. The divine summoner is extremely good.
Sir, you are the Lord of TLDR. No one is forcing you to reload. It's also none of your business how others choose to play their game.
I blew through the shrooms around level 10 or so. There's plenty of opportunity for XP. You can even take the single point in the learning skill for the 5% XP buff.
I am finding Bards next to useless - anyone have any clue whether they get any better? At the moment it;s almost like I am playing the game on medium difficulty with a party of five.
Might start a new game over the weekend with two mages!
Thanks for the feedback guys - appreciated
Other than that, we are glad to be making progress 'piercing' into the mainstream crowd. If we can all spend as much energy spreading the word about Lords of Xulima as we spend writing eloquently about the game's design direction, a quality post-launch Gold Edition and sequel are as good as funded :D
At a time, i had finished all "doable fights" and was short on food and money.
I saw some patches coming, so i left the game for a while.
I thinkt that this kind of game may need either to read a lot of infos about each class and skills prior to start a game, or to start a first game, learn the game making some msitakes, then restart a "real game this time".
I must admit i had started the game like "let's party and crush those mobs", but, as myself being also a veteran of the psychic wars and of various M&M style games, i tried to build a "suitable party whatever".
I may wait for some more balancing and news to restart, because i fon't feel like starting over and doing the same things (even a different way with different guys) at the moment.
In fact, i used to play this kind of games to destress and relax...this one is far more demanding and needs some vitamins and iron-pumping before playing.