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I've been playing thinking that Troublesome was harder than Difficult. So i've run away from a lot of Random Encounters
Since i've only just hit Lvl.3 with my characters, do u think its worth starting over to get those extra kills/ x.p.?
What do u think? Or r u no-mage?
Well my party is,
1. Thief is shurikens, swords, locks, traps, perception.
2. Barbarian is swords, rage.
3. Soldier is Axes, & the power-up that does extra damage.
4. Galen is, Axes, herbs, & the eat-less-food-terain skill.
5. Cleric is staves, heal wounds, heal bleeding, but guess i'd get all types of healings? Is the Clerics armour spell worth getting?
6. Mage is staves, sparks, meditation (but i read to get only a few pts in meditation), haven't bothered with any other Mage spells yet, i read to lvl.up sparks until i'm lvl.10 or so. Is that right?
Also, with the "safe-spot' in front rank, is that the right side of the screen as i look at it, or as the comp. looks at it?
Thanks again for ur help so far m8.
Enemy stats reduced by 60-70%.
Gold pile sizes increased by 300-400%.
Lootable objects have a significantly greater chance of containing loot.
Some items cost 3 times less.
Max food is doubled.
Life and mana gains per level are 4.3 times higher.
The penalties for some types of mistakes are either removed or so weak they might as well be nonexistent.
The scaling on what I consider this game's most iconic feature is virtually zero.
You can still do it if you want but you're honestly missing out if you don't go at least Veteran. I don't suggest Hardcore on your first run, the game is very accurate about this.
Ok, so if i did change to Veteran, do u think my above mentioned party would hold-up ok, or should i swap the mage for a 2nd cleric or paladin?
Thanks again for the awesome info m8.
Good to know i was of the corect thinking concerning Divine Armor. If it was the whole party at later levels it'd b great, but yeh, 1 person per turn, isn't good at all.
So does that mean u leave Sparks at lvl.1? How high would u raise Stone Arrow's lvl.? Is the next best fire spell (lvl.7) the last fire spell or r there more powerfulll fire spells later on?
I might have another look at the skills list as well, so i've got an idea of whats coming.
Thanks again to all for the help.
1. give both barbarian and soldier mace/flail
2. make sure that your party is set up in a 4-2 format with gaulen and your thief at the flanks and have the mage and cleric behind glaulen and the thief. This is important for both maximizing damage and minimizing the hits that BOTH your spell casters will take.