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I find Hardcore Ironman easy, so I made a mode that makes it look like Casual. The game STILL doesn't require this one dimensional, strict and exact way. So there is absolutely no way it does so on a lower difficulty.
Yes, something. Not the level 15 hordes of giant shrooms or the level 30 Ogre, but the level 1-6 normal enemies that appear in the first few regions of the game. No, it doesn't show enemy levels until you beat them. But the enemy con system is a level based check and if it says something like "Titanic" or "Impossible"... that generally means stay away.
And if you fight anywhere near all the enemies you actually become overleveled very quickly, so this is literally a problem that only occurs when barely fighting anything, or assuming you can fight absolutely everything when you first see it.
The level design is superb. However it is not catered to mindless masses, thus, if you don't explore, read and use a tiny amount of intelligence and problem solving, you'll get the HERP WHY SO HARD syndrome. Fix your brain, the game is fine.
I dont want to spoil anything to you but there is a way through velegarn to sorentia and you should try to find it. Nabros isnt the 2nd map its the 3rd. It should be fairly easy to gain levels and gold in sorentia. If your not intentionally making things "harder" to force your way through nabros after velegarn its no wonder that you have difficulties there.
All enemies gain stat bonuses/lose stat penalties.
All heroes gain less life/mana.
You find less gold and loot.
Certain items cost more.
Certain punish mechanics are stronger.
You get more food.