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PS: Clerics can put out fire, it's called Dispel. Can't think of any fire casters that appear before you get high resistance though.
Better keep healing with the flame on :) ..
With some help - mages can swing for more than 100 damage on non crits eventually .. And add a ton of wounds too (via weapon). Same for Bard XBow .. (and with maxed weapons they REALLY benefit from the song of WIN (Victory) )
All he'll be missing damage wise is power-strike (which barbs don't get either). Pole-arms have a bit less damage than axes, fighter/barb/pala have a bit more starting strength...Mage and Bard also must put some CON early (depending how comfortable you are with them dying occasionally) ..but that is all (as long as you don't play favorites with gear/stat boosts)..
And you can STILL get inferno eventually if you really want it (compromise meditation/immunity) .. Probably not have mana to spam it without syphon ..
I use song stun/sleep/requiem to filter fodder .. And versus heavy hitters spamming inferno won't do much.
Mage breaking 100 auto attack damage needs 82 Str + Ulnalum weapon + 55 Agi. Also max weapon (87 skill points). That's a lot of stats not going in Con or even Energy which is bad but still better.
You get 1 point cost Mediation for a reason.
Wrong. Unless you're maybe considering minimum damage *0.85 ..
above 100 with 63 STR. Even less needed if you consider maxed song of victory .
Mage is screenshoot is "defective" - too much CON not enough STR ..Also far from optimal gear.
http://i.imgur.com/JuA7TWh.png .
So even 120+ is achievable by the endgame ..
Nearing endgame I'm itching to do this on Hardcore with priest weapon focused again. Divine prayer spam (while optimal gold wise ) is tedious and engame demons drop so many "mana" potions that I end up selling. Cleric can spare the skill points, problem will be diluting the STR boosts to 6 party members and affording +STR/AGI/.. gear for all. Probably not much for cleric since she will end up using hear weapon much more infrequently than the others.
Melee mage is something you can goof off with but it isn't actually very effective.
I think you're also wrong about inferno .. Most lategame enemies have at least 50% fire resistance (some are downright immune). Weapons however will do full damage after a few brittle armor casts vs almost anything ..
About attack rating his weapon skill is 27 in screen shoot - decided to try the way of the pole-arm when he was quite high level (>20) .. Add the bard song (party game) and there goes your 200 attack ratting..
Also lacking permanent STR/SPD/AGI bless in screenshot. (never finished the game yet and still don't know exactly what goes to what altar and where you get it from :) .)
Anyway I think I will abandon this veteran run (defeated the fire Giant - first giant I could find) and start HC Ironman making even the cleric weapon focused from the beginning :) .. Good times :) ..
-------------------------------------
Biggest challenges of a hybrid weapon based party will be affording +attribute gear for all 6 members .. Will be forced to play favorites ..
The backrow demons I kill the same way I kill everything else melee them after I melee their first row meatshields.
They usually not have extra first row meathields so melt armor & kill 1 meatshield, melt armor and kill a 2 row "caster" which has no place to hide since the other meatshields are already busy protecting their own casters ..
Repeat until all demons are dead. (cleric buffs , heals and removes the more severe afflictions (bleed/wounds) ) and even sneaks in a few melee attacks when possible (few lucky misses by enemies and also towards the end of the fight when the few remaining enemies damage output significantly goes down .) From a combat expedience point of view seems wasteful to spend too many cleric turns on divine prayer since the late buffs are so mana expensive ~100 a pop..
Better use the mana potions they drop and whack them hard in melee during the "gained" turns ..
Having all 6 chars highly skilled and damaging in melee combat allows many easy fights to be won with little to no mana usage later .. (convenience). Requiem is supposed to do the same (better) but it costs mana and provides next to 0 benefits in the tough fights , whereas weapon skills help in all encounters (there are no enemies that can only be killed by spells in LoX .. wasps come somewhat close but song of stunning makes them very vulnerable to weapon damage )
While the game interface is barbaric/archaic/primitive it does allow you to notice when your current attack is not enough to completely bypass enemy armor.
All you need to do is memorize (or simpler write down the damage numbers and STR score from your chars screen for every character, and then calculate (mentally :P) how much they go up during combat because of bard STR buff, power attack buff / - since for some perverted reason you cannot check your character doll/stats during combat ) and compare with the damage predictor . And then keep up with STR gains from lvl ups, herbs, shrines and gear changes ..
Depending on remaining target hit points and the amount of % damage loss I decide when to throw one or more brittle armors ..
Even with 200 Attack the spell has effect vs some enemies (guardians/titans/blue demons/ etc .. ) It would be VERY useful earlier in game, before you "max" your attack but sadly it is a late game skill. Learning can help getting it a bit faster ..
The spells you’re saying to take are absolutely useless for the type of build you’re planning.
Hammer of the destroyer - Why?? An Arcane soldier with a bow and wounding strike will land more wounds and have a decent mana pool to use them.
Incinerate air/End of flames –by the time you get the spell the scrolls are so cheap that it literally doesn’t matter. You don’t need it THAT often.
Magical Light……if you’re buying out all the torches each time, the cost is so minimal, again it doesn’t matter.
Brittle armor – Finally a decent spell, but as CELERITY pointed out you still don’t NEED it.
Energy Absoprtion – FOR WHAT? More hammer of the destroyer?
Dude, not trying to be a ♥♥♥♥ but I REALLY don’t get what you’re trying to do with this build.
"When In doubt smack the problem in the head with a big mace.."
answer vs few strong enemies (resistant to fire) YES .. Mana steal action combat delay speed is longer than weapon attack speed. (can't say how much since, this game is crap presenting mechanics information.. )
...
Anyway restarted in HC-IM mode so you can now begin to tell me what a horrible idea a weapon focused divine summoner (+ golot herald) is compared to a barbarian etc .. :) .. Barbarians can't hork money out of enemies in this game