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You'd gain some really cool gameplay stories out of it too, imagining the tension of trying to draw a full circle while still hiding from the monster that killed your buddy a minute prior; or doing it in the dark.
There might also be a bit of skill based gameplay in learning to draw them correctly without a guide, even some horror elements for what happens if you try to use one that was drawn 'wrong' (perhaps a monster type, like a zombie?).
Though a change like that might demote things like spike traps to 'annoyance' if you can just immediately fix people, which might not be great. A balance could be to invoke danger whenever performed away from safe areas, so there's some risk to the reward of immediately spawning someone.
I also agree on the boring nature of being dead but it will be a fine line to balance as of course there's stakes to being alive and it ramps up the intensity of not wanting to be dead.
However I absolutely think there's plenty of room to improve it - will require some consideration though! I really like the idea of the chalk being drawn anywhere - there's just a bit of a technical hurdle programming wise to allow that to happen. I think it's possible, just might take a fair bit of time to implement
I think keeping it the same will be fine imo as long as there is a balance around the mechanic rather then focusing on changing it.