PILGRIM

PILGRIM

Do you accept suggestions and ideas?
From what I have played... some ideas came to mind while playing that you might like.

P.S. Sorry if some things are not very clear, my native language is not English.

- A giant creature slowly chasing the wagon (I love this idea): A giant creature appears in the distance behind the wagon when it has advanced far enough. This creature will follow the wagon's trail at all times, walking very slowly along the same line, urging the player to keep the wagon moving and not stay in one place for too long. This gigantic creature's slow pace will be indicated by the sound of each step. If it's far away, the footsteps will be faint, but as it gets closer, the sound will grow louder, and the surrounding tremors will become more intense, making the player nervous and forcing them to keep pushing or gathering more magical crystals to advance and lose sight of it, thus avoiding danger. You would also notice this inside the dungeons, with the sound seeming to come from outside, allowing you to gauge how much time you have to organize and farm items. Occasionally, the creature could also roar, audible even from a distance, warning you that something is approaching. If you just keep pushing, it will eventually catch up, so you need to worry more about powering the wagon. In the game, I noticed that at certain intervals, there are large castle gates that are closed, requiring you to go through the wall and open the gates for the wagon to continue. These gates could be used to block the monster's path, and if you remember to close the gate after the wagon passes, the monster will have to break through the gate (which would take some time), giving you more time to advance and widen the gap between the wagon and the monster. If the creature catches up to the wagon, it would destroy it, ending the game. I imagined this slow but relentless giant monster as a terrifying dragon with broken wings, half-dead and moribund, whose sole objective is to destroy the wagon because the crystals and its machinery are calling and enraging it.
This idea came to me because I felt there was no tension in my journey, and something was missing that would urge you to hurry along your journey. The fact that you can leave the wagon in a place without any worries or danger takes away from the game's tension.
It would be great if this mechanic were introduced gradually, so that players can get used to the dragon's pace before facing this constant threat. For example, at first, it moves very slowly, but the further you travel, the faster it gradually becomes. Alternatively, the pace could remain unchanged.
Each step the monster takes, a certain amount of time will elapse between steps. This needs to be carefully adjusted so that it is neither too frustrating nor too easy.


-A caged bird to alert you of nearby creatures: This bird would be an item that you could buy in the shop, and its function would be to alert you that you are not alone and are in danger. The idea came to mind remembering that miners used to carry canaries to warn them of danger, and it would be an interesting idea to implement since there are currently few items in the shop.


-A humanoid rat that steals crystal essence: This rat, wearing a plague mask, would appear very rarely and only outside. It's harmless and cowardly, running away at your presence, disappearing into the forest. Its function would be to slowly steal energy from the crystals aboard the wagon. It would do this very slowly so that if you are inside the dungeon, it doesn't completely ruin your progress. There should be an item in the shop that, when purchased and placed in the wagon, would sound an alarm indicating that a rat is near the wagon, prompting you to return quickly to chase it away. Another player could also stand guard (although its appearance is rare, so it might not be worthwhile to always have someone on guard). Once chased away, it wouldn't reappear for a while.


-Hidden structures and dungeons in the forest and far from the path: This would encourage players to pay close attention to their surroundings and not just focus on the dungeons near the path. These structures could be seen from afar, marked by torches or crows flying overhead, for the more observant player. These structures and dungeons would have more items than usual and special items that could save you from having to buy them in the shops. However, there would only be one or two shop items at most.


-From what I saw, I felt there was a lack of content in the forests, something that would urge you to venture deep into the dark forest. (Maybe there are structures and dungeons in the forests, and I didn't notice due to my limited playtime, but I scouted the forest and didn't see much of interest.)


-Footstep sounds: The sound of footsteps running towards your position while you are walking through the dungeon corridors. This would be purely auditory, not necessarily indicating an enemy, but just to scare and keep the player alert.


-Lockpicks and closed doors: An item like a lockpick that could be bought or found in the dungeons to open locked doors. These lockpicks would have a chance of breaking, failing to open the doors.


I hope some of my ideas have appealed to you. I would love to contribute even with silly ideas... I think the game has a lot of potential, and I love sharing ideas that come to mind, although I have other ideas, I'll leave you these for now in case any are of interest to you, so as not to overwhelm you.
Last edited by PAPIPATRIOTA; Jun 3, 2024 @ 10:53am
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Showing 1-2 of 2 comments
desperatemeasuresgames  [developer] Jun 4, 2024 @ 1:51am 
Hey! Thank you so much for such a detailed write up - I really appreciate your enthusiasm for the game!!
You've really managed to get the essence of what we're going for and so I think you'll be pleasantly surprised with some of our planned future updates (some of which aren't too far away now). Some of your exact ideas are already in the works :)
There are so many good ideas here!
PAPIPATRIOTA Jun 4, 2024 @ 2:57pm 
Originally posted by desperatemeasuresgames:
Hey! Thank you so much for such a detailed write up - I really appreciate your enthusiasm for the game!!
You've really managed to get the essence of what we're going for and so I think you'll be pleasantly surprised with some of our planned future updates (some of which aren't too far away now). Some of your exact ideas are already in the works :)
There are so many good ideas here!
I love being able to contribute; I really like the basic idea of the game! I just wish to see it with more players!

You could add a section for ideas or suggestions in the Discord or in discussions, so the community can also contribute some ideas. Who knows, maybe you'll like some of them
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Showing 1-2 of 2 comments
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Date Posted: Jun 3, 2024 @ 9:46am
Posts: 2