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This in practice means that gem in amplifiers are better pure, all the others are better mixed.
Nope, amplifiers bonus only takes in consideration the base power of a gem, before the *bound boosts.
You can try it yourself, amplifying with pure yellow or mixed yellow/white and noticing the increase in power with the pures.
On all the other applications, definitely mixed.
Yes, this game is all about crafting different combinations of gems. Because it's GemCRAFT, not GemSTICKAPUREGEMINATOWER.
Though, back in the days when I just started, I thought that pure poison gems were the awesomest thing in the Gemcraft universe :D I think I got to WL 160 before trying to combine gems at all...
Even in traps? I've been using dual gems in all my towers and pures in my traps, is this a bad idea?
For normal levels the most effective approach is to use pures only in amplifiers and mana/kill gems in traps/towers (see the guides for this).
At low levels it rarely makes sense to use the power of a certain gem, they are all very very weak compared to the raw damage a dual can do.
Nevertheless pure poison might be effective at low levels in certain situations (B3 is the best example), but I'd not bother with traps too much until you can put g7+ in them.
But yes, I should have mentioned it, thanks for the correction.
"Scales up rapidly" is quite an overstatement. The only thing poison is good against are swarmlings.
Using black+white for power has very limited use. Since the multipliers are added, rather than multiplied, it's almost never useful.
Bloodbound long term gains: endurance exp milking, lag festival, sweating man mode for 3h.
^ basic guide on pool vs blood.