GemCraft - Chasing Shadows

GemCraft - Chasing Shadows

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CraZy_SkuLL Dec 11, 2015 @ 2:17pm
rarity level on talismans
the highter the best??
for example the same talisman whit rartity level 5 and 14 what should i use/keep???
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Showing 1-15 of 30 comments
logopile Dec 11, 2015 @ 2:46pm 
Until you get into talisman frags that give bonus to skill levels, best to concentrate on whichever boosts your xp gain, over any other single quality. Helps you level up quickest.
CraZy_SkuLL Dec 11, 2015 @ 2:55pm 
Originally posted by logopile:
Until you get into talisman frags that give bonus to skill levels, best to concentrate on whichever boosts your xp gain, over any other single quality. Helps you level up quickest.


thx but i still whitout know what to choice because the level 14 rarity it's bronce color and level 5 it's platinum color.
logopile Dec 11, 2015 @ 3:00pm 
If you only have space on your talisman for one or the other, always go with the one that boosts your xp gain the most, regardless of what rarity level it is, at least in the early stages when your main goal is to level up.
Once you start getting red and purple fragments, (80-100 level frags), then the boost to skills becomes a factor.
WindsorW Dec 12, 2015 @ 1:31pm 
CraZy_Skull, at early levels I usually kept fragments that gave damage bonus against giants, reavers, or (less useful as they are often one-shot kills) swarmlings. XP gain fragments are IMHO more useful later, once you are ready to try some trait-boosted endurance runs for significant XP gains. Early on (and from the fragments you describe I am thinking you are pretty early) it is more important to successfully complete fields at all, since you get no XP for failed attempts.

As for red and purple fragments...I completed the game (story line, there are still plenty of challenges left) without ever seeing such a fragment. Those are things to worry about much later. Early on go for whatever will help you complete fields. Damage, improved enhancement or strike spell charges, even just initial mana bonus can be useful. A lot depends on just what you find; lower-rarity fragments with a couple good properties can be better than a higher-rarity fragment with less useful properties. You may not have enough shadow cores to upgrade higher-rarity fragments until later, which can also be a factor.
logopile Dec 12, 2015 @ 2:39pm 
Disagree. You'll get bonuses to damage and such anyway, but the focus should be on leveling, in the early stages.
Most every field can be beaten if you have enough initial mana to build a tower with a g5 gem.
Leveling gives skill points, and whatever skill points you aren't using to give you that initial mana for a g5 is what you have to actually boost your skills.
Some tali frags also boost initial mana based on wizard level, which also helps free up skill points.
Really, a g5 tower and sensible initial tower placement are all you need, except on the fields with wizard towers, or tome chambers.
WindsorW Dec 12, 2015 @ 3:57pm 
I don't really see leveling as the primary goal early on. Completing fields is the early goal, especially focusing on tome chamber and wizard tower fields to unlock skills and such, with leveling as a byproduct. Again, you must successfully complete a field to get any XP, or skills, or fragments at all.

One g5 gem may handle the very easiest fields, but tougher fields quickly take a fair bit more than that.

Early fields at Looming difficulty (which is what early players are facng) give maybe 6-10K XP total, without endurance or battle traits. Later maybe 2-3x that. So each 1% XP bonus is only worth 60-100 XP -- this is trivial compared to a bonus that might let you complete a tougher field, or a higher difficulty, or with a battle trait increased.

XP gain fragments are more important later, once a player is ready to start serious endurance runs with battle traits for sizable XP gains. But early on it really is not worth while, IMO. And from the OP's question, I am thinking he is pretty early in the game -- like still unlocking basic skills and the first handful of map hex tiles early
logopile Dec 12, 2015 @ 4:34pm 
I'm saying a g5 is enough to START any level. Obviously you have to upgrade it to win.
Making your gems more powerful and able is more important than the damage bonuses (which most tali frags give anyway, along with the xp bonus).
Skill points make it easier to open skill tomes and wizard locks, since many of those depend on recharging spells quickly.
And early on, even a few hundred extra xp helps, and it only gets better as you progress. Especially if you play out endurance as far as you can after beating the level.
You make a good argument, but focusing on leveling from the get go, and taking the damage bonuses and such as they came worked well for me.
Hikari.ws Dec 13, 2015 @ 3:59am 
I agree with Windsor.

I'm noob and struggling to beat new mazes. I'm having to replay beaten ones to get stronger. And IDK yet how to get stronger efficiently. I just try to earn anything I can and spend it wisely.

For more XP, I can just farm mazes. I go from bottom to top playing each one once. The problem is that it gets boring, so I need more mazes to not repeat too much and have fun.

My bottheneck now is giants, so I'm getting all giants dmg boot talismans I can. Then I go for XP.

I only have Looming difficulty, how can I get other ones?

I have 4 unlocked traits, I try to keep them all on lvl7 so I earn more XP and rarity drops, but it's damn hard to finish a maze with that.
WindsorW Dec 13, 2015 @ 4:13am 
The other difficulty settings (Glaring and Haunting) will be unlocked as you progress through the various fields. I don't recall exactly where -- wizard towers I am pretty sure, like battle traits. Note that completing fields on the higher difficulties gives bonus skill points, as well as having inherent XP multipliers. So you will replay fields at the higher levels for more skill/XP.

Be careful with setting battle traits! They boost your rewards a lot, but they also make fields MUCH more difficult. Especially because they add waves, and every wave scales up in health, armor, etc. It gets overwhelming eventually, as the numbers just get too much to handle; giants with half a billion health and thousands of armor, swarmlings with more health than early wave giants, and so on.

Good luck! Once you complete the story line, you also unlock Iron Wizard mode which is fun. No XP or talisman, so no grinding fields for XP or fragments. Just beat all the fields, any way you can. Fun stuff, still working my way through that. :)
logopile Dec 13, 2015 @ 10:34am 
Originally posted by Hikari.ws:
I agree with Windsor.

I'm noob and struggling to beat new mazes. I'm having to replay beaten ones to get stronger. And IDK yet how to get stronger efficiently. I just try to earn anything I can and spend it wisely.

For more XP, I can just farm mazes. I go from bottom to top playing each one once. The problem is that it gets boring, so I need more mazes to not repeat too much and have fun.

My bottheneck now is giants, so I'm getting all giants dmg boot talismans I can. Then I go for XP.

I only have Looming difficulty, how can I get other ones?

I have 4 unlocked traits, I try to keep them all on lvl7 so I earn more XP and rarity drops, but it's damn hard to finish a maze with that.
If you're struggling with the method you're using, maybe try something else?
Like doing everything you can to maximize the xp you get from grinding?
Then putting the extra skill points into true colors or resonance, (if you have them) which boost damage to all monsters?
Ragnaman Dec 13, 2015 @ 12:29pm 
Highest is 100, each fragment can give +1 to all skills by that time; So, dont pay attention to them until you can farm 95-100 lvl range;
Hikari.ws Dec 14, 2015 @ 5:06am 
lol I talked about different things.

When I try to beat a maze for the first time, I disable all traits, then I'm able to. But I'm not playing just like that, I try to do it with all traits, then I struggle. It's just a choice to try it, I could just focus on beating new mazes and leave traits for later.

The best way I know for maximizing XP is having all traits on lvl7, isn't that the best way?

What's "true colors or resonance?"

Originally posted by Ragnaman:
Highest is 100, each fragment can give +1 to all skills by that time; So, dont pay attention to them until you can farm 95-100 lvl range;

lol what are u talking about?
WindsorW Dec 14, 2015 @ 6:39am 
I believe he is talking about fragment rarity. The highest I have seen is 70-something; pretty nice fragment, but it takes a lot of shadow cores to upgrade the higher rarity fragments to max.

True Colors and Resonance are skills, and will show up as you open tome chambers. True Colors is available fairly early if I recall correctly (you need freeze to open its tome chamber so after that one); resonance shows up somewhat later. Both skills increase the power of your gems, and are worth investing some skill points once you have enough to start fields with a decent mount of initial mana.
Last edited by WindsorW; Dec 14, 2015 @ 6:40am
darthmohawk1 Dec 14, 2015 @ 7:02am 
Edit: ninja'd

Originally posted by Hikari.ws:
The best way I know for maximizing XP is having all traits on lvl7, isn't that the best way?
It's certainly the fastest way, but you have to be able to beat the field with those modifiers on. For low-level wizards, a lot of the trouble comes from the extra waves added on, which will of course be that much harder to kill. However, under no circumstances should you use the modifier "Hatred", as that raises monster HP to stupid-ridiculous levels.

"True Colors" and "Resonance" are the names of two of the game's 25 skills. Resonance unlocks on hextile T, so I'd be surprised if you had that one yet, but True Colors appears somewhat earlier so you might have found it by now.

Also, talisman fragments have their own rarity, which is indicative of their power. Playing a field with more battle traits at higher levels will give you higher-level talisman fragments. The most useful ones (those with "+1 to all skills", which increases the level of all your skills by 1) only appear at rarity 70 or higher, which requires access to Haunting difficulty.
Last edited by darthmohawk1; Dec 14, 2015 @ 7:02am
Hikari.ws Dec 14, 2015 @ 8:30am 
Thanks for the explanations!

What's more efficient for earning XP: play lower mazes with max traits or play higher mazes with 0 traits?
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Date Posted: Dec 11, 2015 @ 2:17pm
Posts: 30