Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thx but i still whitout know what to choice because the level 14 rarity it's bronce color and level 5 it's platinum color.
Once you start getting red and purple fragments, (80-100 level frags), then the boost to skills becomes a factor.
As for red and purple fragments...I completed the game (story line, there are still plenty of challenges left) without ever seeing such a fragment. Those are things to worry about much later. Early on go for whatever will help you complete fields. Damage, improved enhancement or strike spell charges, even just initial mana bonus can be useful. A lot depends on just what you find; lower-rarity fragments with a couple good properties can be better than a higher-rarity fragment with less useful properties. You may not have enough shadow cores to upgrade higher-rarity fragments until later, which can also be a factor.
Most every field can be beaten if you have enough initial mana to build a tower with a g5 gem.
Leveling gives skill points, and whatever skill points you aren't using to give you that initial mana for a g5 is what you have to actually boost your skills.
Some tali frags also boost initial mana based on wizard level, which also helps free up skill points.
Really, a g5 tower and sensible initial tower placement are all you need, except on the fields with wizard towers, or tome chambers.
One g5 gem may handle the very easiest fields, but tougher fields quickly take a fair bit more than that.
Early fields at Looming difficulty (which is what early players are facng) give maybe 6-10K XP total, without endurance or battle traits. Later maybe 2-3x that. So each 1% XP bonus is only worth 60-100 XP -- this is trivial compared to a bonus that might let you complete a tougher field, or a higher difficulty, or with a battle trait increased.
XP gain fragments are more important later, once a player is ready to start serious endurance runs with battle traits for sizable XP gains. But early on it really is not worth while, IMO. And from the OP's question, I am thinking he is pretty early in the game -- like still unlocking basic skills and the first handful of map hex tiles early
Making your gems more powerful and able is more important than the damage bonuses (which most tali frags give anyway, along with the xp bonus).
Skill points make it easier to open skill tomes and wizard locks, since many of those depend on recharging spells quickly.
And early on, even a few hundred extra xp helps, and it only gets better as you progress. Especially if you play out endurance as far as you can after beating the level.
You make a good argument, but focusing on leveling from the get go, and taking the damage bonuses and such as they came worked well for me.
I'm noob and struggling to beat new mazes. I'm having to replay beaten ones to get stronger. And IDK yet how to get stronger efficiently. I just try to earn anything I can and spend it wisely.
For more XP, I can just farm mazes. I go from bottom to top playing each one once. The problem is that it gets boring, so I need more mazes to not repeat too much and have fun.
My bottheneck now is giants, so I'm getting all giants dmg boot talismans I can. Then I go for XP.
I only have Looming difficulty, how can I get other ones?
I have 4 unlocked traits, I try to keep them all on lvl7 so I earn more XP and rarity drops, but it's damn hard to finish a maze with that.
Be careful with setting battle traits! They boost your rewards a lot, but they also make fields MUCH more difficult. Especially because they add waves, and every wave scales up in health, armor, etc. It gets overwhelming eventually, as the numbers just get too much to handle; giants with half a billion health and thousands of armor, swarmlings with more health than early wave giants, and so on.
Good luck! Once you complete the story line, you also unlock Iron Wizard mode which is fun. No XP or talisman, so no grinding fields for XP or fragments. Just beat all the fields, any way you can. Fun stuff, still working my way through that. :)
Like doing everything you can to maximize the xp you get from grinding?
Then putting the extra skill points into true colors or resonance, (if you have them) which boost damage to all monsters?
When I try to beat a maze for the first time, I disable all traits, then I'm able to. But I'm not playing just like that, I try to do it with all traits, then I struggle. It's just a choice to try it, I could just focus on beating new mazes and leave traits for later.
The best way I know for maximizing XP is having all traits on lvl7, isn't that the best way?
What's "true colors or resonance?"
lol what are u talking about?
True Colors and Resonance are skills, and will show up as you open tome chambers. True Colors is available fairly early if I recall correctly (you need freeze to open its tome chamber so after that one); resonance shows up somewhat later. Both skills increase the power of your gems, and are worth investing some skill points once you have enough to start fields with a decent mount of initial mana.
It's certainly the fastest way, but you have to be able to beat the field with those modifiers on. For low-level wizards, a lot of the trouble comes from the extra waves added on, which will of course be that much harder to kill. However, under no circumstances should you use the modifier "Hatred", as that raises monster HP to stupid-ridiculous levels.
"True Colors" and "Resonance" are the names of two of the game's 25 skills. Resonance unlocks on hextile T, so I'd be surprised if you had that one yet, but True Colors appears somewhat earlier so you might have found it by now.
Also, talisman fragments have their own rarity, which is indicative of their power. Playing a field with more battle traits at higher levels will give you higher-level talisman fragments. The most useful ones (those with "+1 to all skills", which increases the level of all your skills by 1) only appear at rarity 70 or higher, which requires access to Haunting difficulty.
What's more efficient for earning XP: play lower mazes with max traits or play higher mazes with 0 traits?