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when i did use the combiner, I only got the basic super gem created for each category(mana, amp, kill gem) and then duped and upgraded them as necessary. Any more effort was to tedious for me.
There should be a vid out there on youtube that explains the gist of the combiner. It may have an answer for you?
Iirc, best stats to look for in talisman fragments are the +1 to all skills and %of wizard level boost to initial xp and mana. I think there's an xp% increase that's nice also. Everything else is up to your discretion
At your level i'd caution against doing anything too time consuming with gem combining, as you'll find that once you level up more you'll be able to replay the same level and far surpass your previous xp. For instance I just completed a haunting endurance where previously I had ~60b xp, and ended with 1.4e12, and I probably spent the same amount of time for both.
The end game guide is good at explaining just about everything, just don't go crazy following it perfectly yet.
lol, Now I understand what GES stands for
Yeah, i just was experimenting with the combiner a little, and figured that lower cost combining recipes are more effective than higher cost recipes.
And that GES was kinda clear for me.
Maybe the README file has some lines about what "coeff amps" means.
I just hit WL 3k today, and am currently doing a longer run to farm some beacons and more levels.
I actually want to dedicate myself to farming better talisman pieces and shadow cores but the grind is just too addictive.
After all its all about efficiency, i really love digging into these numbers and stuff. I Wish i found this earlier, when it wasn't as "solved" as it is now.
After all i don't see a reason to not use the Combiner, even when i'm fairly early in the game, yet it is a tool to maake better gems, isnt it?
I've long since given up on hit farming. Its not generally worth it, both because the Bloodbound levels get almost impossible to get, and because there are times when you need to dupe a gem, and do a lesser upgade combine to it, in order to get the mana to do a better upgrade combine to the original gem. Either way, something is starting out at 0 hits. The early levels come fast enough its not worth quibbling over that last level it may or may not achieve.
That said, I do tend to do hit farming with the killgem, as I'll have one in the trap killing monsters, and another in a tower killing flying/beacons/etc. With the armor levels from enraging, that tower killgem cannot kill anything else, and it tends to really rake in the hits. Which ultimately does not increase the killing power significantly when combined into the trap killgem or put into that place in its stead.