GemCraft - Chasing Shadows

GemCraft - Chasing Shadows

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Sareth Aug 29, 2024 @ 9:29pm
Some Questions about Endgame Stuff.
Hi, usually i'm not the type of asking Questions. I like figuring Stuff out myself.
So, currently getting into making Super Gems and all.
I'm fairly early on this i guess, just hit about lvl 1000 and doing quite decent, i suppose.

So, in Gem Combiner there are diffrent Types of Recipes, one of them asks for a Hitfarm Gem.
There is no Hitfarm Gem listed, i assume it is some combination of R+B, or do you just use a Mana Farm Gem?
In the Recipes there is "Coeff Amps" mentioned, what does that mean?

And finally ... Do you actually use Pure Gems in Amps or Combinations of B+Y or B+O (so, i assume the Multiplier still applies to the main component, but doesn't amplify the other gems with its multiplier)

Ah, and what about Talisman Fragments, which Stats are best on there?
Last edited by Sareth; Aug 30, 2024 @ 6:53am
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Showing 1-5 of 5 comments
SympliKrazi Aug 30, 2024 @ 9:55am 
It's been a while since I did this, so take it with a grain of salt cuz the details are a little fuzzy. Hopefully, someone who knows and remembers this can give a better answer. In the mean time, here's what i got:

when i did use the combiner, I only got the basic super gem created for each category(mana, amp, kill gem) and then duped and upgraded them as necessary. Any more effort was to tedious for me.

There should be a vid out there on youtube that explains the gist of the combiner. It may have an answer for you?



Iirc, best stats to look for in talisman fragments are the +1 to all skills and %of wizard level boost to initial xp and mana. I think there's an xp% increase that's nice also. Everything else is up to your discretion
Last edited by SympliKrazi; Aug 30, 2024 @ 9:57am
Scarecrow Aug 31, 2024 @ 2:34pm 
The hit farm recipe is only used if there's a gem enhancement shrine that can be used to increase the damage of a gem, otherwise you'd just use the standard kill spec. But it's asking for an r+b gem.

At your level i'd caution against doing anything too time consuming with gem combining, as you'll find that once you level up more you'll be able to replay the same level and far surpass your previous xp. For instance I just completed a haunting endurance where previously I had ~60b xp, and ended with 1.4e12, and I probably spent the same amount of time for both.

The end game guide is good at explaining just about everything, just don't go crazy following it perfectly yet.
SympliKrazi Aug 31, 2024 @ 3:45pm 
Originally posted by Scarecrow:
The hit farm recipe is only used if there's a gem enhancement shrine that can be used to increase the damage of a gem, otherwise you'd just use the standard kill spec. But it's asking for an r+b gem.

At your level i'd caution against doing anything too time consuming with gem combining, as you'll find that once you level up more you'll be able to replay the same level and far surpass your previous xp. For instance I just completed a haunting endurance where previously I had ~60b xp, and ended with 1.4e12, and I probably spent the same amount of time for both.

The end game guide is good at explaining just about everything, just don't go crazy following it perfectly yet.

lol, Now I understand what GES stands for
Sareth Aug 31, 2024 @ 7:34pm 
Originally posted by Scarecrow:
The hit farm recipe is only used if there's a gem enhancement shrine that can be used to increase the damage of a gem, otherwise you'd just use the standard kill spec. But it's asking for an r+b gem.

At your level i'd caution against doing anything too time consuming with gem combining, as you'll find that once you level up more you'll be able to replay the same level and far surpass your previous xp. For instance I just completed a haunting endurance where previously I had ~60b xp, and ended with 1.4e12, and I probably spent the same amount of time for both.

The end game guide is good at explaining just about everything, just don't go crazy following it perfectly yet.

Yeah, i just was experimenting with the combiner a little, and figured that lower cost combining recipes are more effective than higher cost recipes.
And that GES was kinda clear for me.
Maybe the README file has some lines about what "coeff amps" means.
I just hit WL 3k today, and am currently doing a longer run to farm some beacons and more levels.
I actually want to dedicate myself to farming better talisman pieces and shadow cores but the grind is just too addictive.
After all its all about efficiency, i really love digging into these numbers and stuff. I Wish i found this earlier, when it wasn't as "solved" as it is now.

After all i don't see a reason to not use the Combiner, even when i'm fairly early in the game, yet it is a tool to maake better gems, isnt it?
astrosha Oct 6, 2024 @ 5:57pm 
Actually, the higher cost gem recipes are more effective than the lower cost ones. For example, using any given spec gem, you get better results doing a 1,048,576 combine to it than you would getting two 1024 combines to it. Those chosen because the cost is effectively equal.

I've long since given up on hit farming. Its not generally worth it, both because the Bloodbound levels get almost impossible to get, and because there are times when you need to dupe a gem, and do a lesser upgade combine to it, in order to get the mana to do a better upgrade combine to the original gem. Either way, something is starting out at 0 hits. The early levels come fast enough its not worth quibbling over that last level it may or may not achieve.

That said, I do tend to do hit farming with the killgem, as I'll have one in the trap killing monsters, and another in a tower killing flying/beacons/etc. With the armor levels from enraging, that tower killgem cannot kill anything else, and it tends to really rake in the hits. Which ultimately does not increase the killing power significantly when combined into the trap killgem or put into that place in its stead.
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