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set up a normal manafarm and a normal kill trap set up at the end, also set up a tower right on the right entry of the monsters (for shadows)
send all remaining waves and watch your mana grow, every manalock that goas off upgrade the mana trap first and rest into the kill trap (5 to 3 ratio - mana gem 5 then killgem 3, managem 10 - kill gem 8 and so on) rest of that into towergem (should be same gemkind like killgem) - DONT FORGET THE SLOW GEM infront of both traps.
this way you can slowly gain some high rarity talimans (use some lvl 70+ ones to make your first endurance run on one of the earlier fields - that should raise you up to set hatred to lvl 10) - then you can farm lvl 100 talsimans. Have Fun, i hope this helps a bit.
almost forgot:
skills needed: crit, mana, chainhit, resonance, true colors, amplifiers, traps, mana stream, fusion, mesonry (not rly needed later on in the endgame but helps with the early game a lot), Poolbound (till you can hit gem lvl 30+ then use the Bloodbound) equal your points invested on all of them.
ignore the rest for the talisman farming - slowing is not rly needed the higher you go with gem grade the less skillpoints you need into that)
continue.
I know about the manafarm setup, but what are the ratios/gems I should use to make a kill trap setup?
if you wanna upgrade that gem again do it like the middle part: duplicate current and put a same grade critgem into them and fuse them together. this is more effort but the gems make more dmg in comparison to simply push "u" on them this way. (also do that method for the managem)
surround your killtrap with critgem amplyfiers (maybe even crit/poolbound duos, why poolbound u ask? bcuz bloodbound has no effect there bcuz the amplyfiers do not attack), simply like the manatrap. killgem should be always 2 or 3 lvls lower than the managem - keep that in mind and you will have a lot of fun.
i also forgot to tell you: enhance your talisman dropchance with shadowcores in the traits menu - i always do 4 enhancements, so the next 4 dropped talismans are +10 lvls. Not used enhancements will be saved for the next run, so if you only drop 3 enhanced ones you get a +10 on your next run for the next drop.