GemCraft - Chasing Shadows

GemCraft - Chasing Shadows

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XP gain - CC spells vs beacons
I did not read all the guides, so I have no idea if someone already focused on this aspect (everyone always says beacons are the way to go), but I tried just now haunting difficulty with all up but hatred and before endurance starts (F1, so 62 waves) xp gain was (ratio is more important than actual xp ammount):

https://imgur.com/a/skfJQ6g
Monsters 10kk
Beacons 16kk
CC 32kk

I tried it a bit longer and it is possible to maintain similar XP ratio gain throughout the whole endurance run. So beacons are overrated .

I really hate that, because it took about 14 hours (62 waves!). Completing endurance run and trying to achieve as much XP as possible is not possible due to enormous lag. With about 150 - 180k monster on map later in endurance at one time my PC manage roughly one wave in an hour. So with this rate it would take about 42 days straight playing to complete 1 field. If I would play a 3 hours a day it would take 1 year to complete 1 field. There is, if I am not mistakem, 166 fields where you can complete endurance, so it would take me with 3 hours a day 166 years to do so :steamhappy:


Wanted just try that.

Hope for Gemcraft 3 this will be solved.
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Showing 1-15 of 26 comments
Liy4b-Derg Jan 28, 2019 @ 6:19pm 
How did you get that much crowd hit XP?
darthmohawk1 Jan 28, 2019 @ 6:31pm 
Curse area of effect gets extremely large if you level it to 60. Couple that with Freeze and Slow keeping most of the mobs in place and you can curse out basically everything.

One thing I do wonder, however, is how much XP you could get by hitting ~500,000 monsters at once with a single spell. The game won't support having that many on the field at the same time, of course, but if it could you could conceivably try to summon all waves at once and just hold out forever with Curses.

(there's also the remote possibility of permafreeze if you can get five lv100 inner pieces with +duration, which would give you effectively infinte XP with enough time to sink into it, but i digress)
Liy4b-Derg Jan 28, 2019 @ 6:37pm 
Oh, so basically some Strike Spell levels and a matter of grouping a lot of monsters in an area. I can't even imagine going beyond 10k+ monsters coz that already gives me 1FPS xD

I guess this is also the reason why most say that beacons are the way to go, coz the lag they cause aren't as bad as having 100k+ monsters at once.

Anyhow, I think Peter is getting rid of crowds and chains in GC:FW (not sure if it is 3). With his updates, we can see there are just 6 gem types and a few more building types. Hopefully it will still be as interesting as the others even without the monster duping.
darthmohawk1 Jan 28, 2019 @ 7:46pm 
Frostborn Wrath is a "lost chapter" in the same way that Labyrinth was an unnumbered side-quel. Since GC3 would be The Spiritforge, we'll probably have to wait until 2024 to find out what happens there.
Originally posted by BS004:
Anyhow, I think Peter is getting rid of crowds and chains in GC:FW.
Hopefully it will still be as interesting as the others even without the monster duping.
How can you doubt?
piccolo255 Jan 29, 2019 @ 3:05am 
Originally posted by Gem of Temporarity:
Originally posted by BS004:
Anyhow, I think Peter is getting rid of crowds and chains in GC:FW.
Hopefully it will still be as interesting as the others even without the monster duping.
How can you doubt?
Oooh, I know this one.

https://store.steampowered.com/app/242980/Daikatana/

:2018bestaward:

Explaining the joke: John Romero, one of the people who pioneered the FPS genre and one of the best game designers of the time, planned Daikatana as his latest and greatest work. Alas, the game (released in 2000) was terrible and a commercial failure[en.wikipedia.org] -- so much so, that the game's name itself became a joke among the gamers ("Wanna hear a joke? Daikatana").

What does that have to do with the quoted question, you ask? Daikatana is proof that even the best game designers sometimes fail, so we can, indeed, doubt -- even battle-tested quality game designers like Peter. Let's hope any doubts will be dispelled by an excellent new release :)
Last edited by piccolo255; Jan 29, 2019 @ 11:50am
Aelin I-Hin-Ithil Jan 29, 2019 @ 3:31am 
As I said wanted to try that, no way it is possible to do on every map or hold that for whole endurance. With curse recharge time 6s and as said freeze with 5 inner pieces (50% freeze duration), the mobs will move so slowly. On that run with 62 waves I had max 52k monsters at one time on map, easily. The are stuck between freeze and Wake of eternity with curse to raise your XP to the sky. Sadly for me reasonable max is 20k monsters at one time. I just read so many guides and recommendations that beacons are the best source of your XP and it made me thinking why is noone considering strike spells as source of XP.
Liy4b-Derg Jan 29, 2019 @ 3:43am 
Well yeah, like I said, having more than 10k+ monsters at once is already a pain, so probably people are ignoring the idea of grinding monster crowds for XP. I can't argue that beacons can't give the most XP if we compare it to crowd hitting. It probably is a preference thing.

Like, who would want to play at 1 FPS for >3 hours straight, right? (Unless you're veeeeeery very patient, that is, then I respect you for that.)
Last edited by Liy4b-Derg; Jan 29, 2019 @ 3:44am
Aelin I-Hin-Ithil Jan 29, 2019 @ 3:59am 
No way I am that patient, no way, just curious. I had just some work needed to be done. And was able to do it while having game up and running. Managed to hold for those 62 waves and when monster count dropped below 15k I slaughtered them at once. It was a record for me since I never get to mana pool level 85 before 62 wave. (85 is for me currently border where I can actually finish endurance on haunting with all traits up except hatred)
BilboCGL Jan 29, 2019 @ 6:06am 
Originally posted by darthmohawk1:
(there's also the remote possibility of permafreeze if you can get five lv100 inner pieces with +duration, which would give you effectively infinte XP with enough time to sink into it, but i digress)

Perma-freeze is gone, that was nerfed long time ago even with the best possible talisman fragments.
But with a combination of freeze, slow and the banishment of WoE you can get a lot of monsters on screen, far beyond everything the game engine can handle...
The realistic limit is something between 60k and 100k monsters on screen...

I've had a look at my screenshots but I almost never had an eye on xp-source... Here is my only one: https://steamcommunity.com/sharedfiles/filedetails/?id=551697946
Please take in account that I played between 3 and 10 days per map, and casting a lot more spells wouldn't lead to a speed-up ;)

Greetings from The Shire!
Aelin I-Hin-Ithil Jan 29, 2019 @ 11:50am 
I have it similar. I recently hit 40K WL (again) and started doing full endurance runs. One field takes me about 2-3 weeks (without casting strike spells) to complete. Can't even imagine how long would it take to complete it the perfect way.
Ai Feb 3, 2019 @ 5:34pm 
Hopefully endurance in the next game will actually be playable at a good frame rate, in a way that it may take a few hours to complete one istend of days. :cozycastondeath:
Rakizael Feb 3, 2019 @ 9:25pm 
I'm just confused as to how you're able to play for days on one map with a game that lacks an ingame save feature.
Liy4b-Derg Feb 3, 2019 @ 10:43pm 
Originally posted by Rakizael:
I'm just confused as to how you're able to play for days on one map with a game that lacks an ingame save feature.
they dont close the game xD
Rakizael Feb 3, 2019 @ 11:07pm 
Originally posted by BS004:
Originally posted by Rakizael:
I'm just confused as to how you're able to play for days on one map with a game that lacks an ingame save feature.
they dont close the game xD
That's an impressive level of dedication...and insanity.
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