GemCraft - Chasing Shadows

GemCraft - Chasing Shadows

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BilboCGL Oct 31, 2018 @ 5:24pm
FYI: GemCraft lost chapter: Frostborn Wrath - New Blog Post
Hi all,
Game in A Bottle just published a new blogpost concerning the upcoming GemCraft

http://gameinabottle.com/blog/2018/10/gcfw-dev-update-lanterns/
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Showing 1-15 of 27 comments
Liy4b-Derg Oct 31, 2018 @ 5:36pm 
Interesting! Thanks for the update. :)
roix342 Oct 31, 2018 @ 8:41pm 
hâte de voir le jeux sortir :)
TandooriAce41 Oct 31, 2018 @ 9:59pm 
AWESOME!!! looking forward to it :thefarmer::goldclick::redbolt:
Ivan247 Oct 31, 2018 @ 10:06pm 
So basically a tower which sacrifices damage and firing rate for full range splash damage. Considering that Chain hit is likely gone maybe this will become the new mana farming method in FW, although traps may still be superior with its specials buff (that is, assuming no existing systems get changed). Also, Yellow is confirmed to be Multiple Damage. :orblet:
Hype++
darthmohawk1 Jun 8, 2019 @ 9:23am 
A couple of notes on the redesigned Skills page...

- There are 6 types of buildings. We probably start with Walls and Towers. Traps, Amps and Pylons have their own skill, so those are probably unlocks from certain fields. Lanterns don't have a skill, however, so I wonder if we will start with those as well or if we will have to find them later despite the lack of skill?
- Skills appear to still have two tiers of effect; one which increases every level and one which increases every N levels. The second-tier effect seems to be only increasing with every 5 skill levels now instead of every 3 levels, though (level 15 Orb of Presence only gives 3 orblets). I wonder if the skill cap is still 45(+15) or if that's been reworked as well?
- Surprisingly, there don't appear to be any skills that have been *removed* outright, other than the 3 colors we don't get back in this chapter. Ignition and Demolition seem to have been rolled into one skill based on Peter's commentary. I wonder how True Colors will work though - surely 4 color gems won't be getting a buff with only 6 colors remaining, and triple gems might get the axe as well as I don't see that there are likely to be many reasons to combine 3 colors at once. (in before someone mentions Prismatics)
ti_neofis Jun 10, 2019 @ 11:39am 
Ready for it !
*happy noises*
SpaceSmoothboy Jun 13, 2019 @ 8:54am 
The important question is: Will you use another engine or will the lag be gone/reduced?
Originally posted by Fancy Clown:
The important question is: Will you use another engine or will the lag be gone/reduced?

The dev said that he is not interested in learning a new language, but the new game will reduce the number of monsters on the screen at once. Hopefully it also reduces the number of beacons. This will reduce lag, but not as well as coding it in C++ or C#.
SpaceSmoothboy Jun 13, 2019 @ 9:15am 
Thanks, that's a good approach. I'm really looking forward to the new game.
VaderDFXB Jun 16, 2019 @ 2:20pm 
Here's hoping this game will actually work on my PC and not give me those BS Adobe AIR errors. Game used to work fine years ago and then I reinstalled it to play it again and...nope. Doesn't want to work. Shame since I actually like this game...
Originally posted by Tired_David:
Originally posted by Fancy Clown:
The important question is: Will you use another engine or will the lag be gone/reduced?

The dev said that he is not interested in learning a new language, but the new game will reduce the number of monsters on the screen at once. Hopefully it also reduces the number of beacons. This will reduce lag, but not as well as coding it in C++ or C#.
Also, lanterns(aerial damage) instead of chain hit gems, which isn't only more potent, but, if my understanding is correct, way cheaper to calculate in bad cases(a ♥♥♥♥♥♥♥ huge chain hit special).
Last edited by Gem of Temporarity; Jun 17, 2019 @ 3:27am
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