GemCraft - Chasing Shadows

GemCraft - Chasing Shadows

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E Unit 96 Jul 31, 2017 @ 1:08pm
Hit Farming Question
Getting back into the swing of things now that life has settled down and I'm attempting my first endurance runs (start to end). Currently WL 11,000 and was wondering if there was a good "hit farming" guide for bloodbound recipes.

My issues in late game is my BB killgem lacks the number of hits to raise it to the damage needed. So I'll end up having a lowly e54 kill gem with only a million hits when I'm sure I could squeeze out a better e58 or so gem if I had billions of hits.
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Showing 1-5 of 5 comments
Ivan247 Aug 1, 2017 @ 1:29am 
I usually simply spec/combine a lower grade killgem (~g20-30, depending on length of recipe you use) right after the mana farm in trap, just far enough to have the gem unaffected by manafarm amps.

The story is different if you need to utilize GES though, since you want to enchant a g1 yellow gem as much as possible (to like millions of max damage) and then copy this gem to use in killgem recipes.

I haven't did this before but maybe you can build the smallest gem with red from the recipe. from your recipe and use it to farm hits instead. You don't need BB to farm hits, as you sum up total hits when combining gems so once your gem got BB it will automatically apply BB based on the gem's newest total hits

e.g. if the recipe is (y+r)+2y+3y+4y+5b (yes, this is just a basic 1r15y16b gem) you build the (y+r) to farm hits. then when you have the GES gem ready you make the 2y, 3y and 4y with this buffed gem and then combine the gems into the recipe. You only lose 1 buffed gem in the recipe at most and I believe the effect is not that large if you are using specs like 512s/1024s. And you can even just build another gem with all yellow gems being GES copies and then use these to combine with the gem with millions of hits. :orblet:
Last edited by Ivan247; Aug 1, 2017 @ 1:30am
12345ieee Aug 1, 2017 @ 3:00am 
From 1 million to 10 billions you go from lv 23 to lv 41 (http://gemcraft.wikia.com/wiki/Black_Gems).

This means that your power increase is: (41/23)^2 = 3.1x, a far cry from the e4 you want.

As for the GES case, I spent a substantial amount of time making GES recipes, wGC should have them with a lengthy explaination.
E Unit 96 Aug 1, 2017 @ 5:39pm 
Thanks guys. I appreciate the feedback and will look through the wGC recipes again.
judasblanco May 12, 2018 @ 7:12am 
If I understand correctly, what I do to gain hits on my killgem is have 2 on maps where I can place a tower connected to the amps for my kill trap. I swap the gem in the tower with the one in my trap every10-15 wave stones since the gem in the tower gains hits much faster than the one in the trap. Make sure to cast bolt/beam on the gems in trap and tower (respectively) after swapping.

Also, when time to upgrade killgems, just use both in your upgrade (with wGC don't forget to start at step 2 in the combine) then duplicate it for a new gem for the tower. If enraging enough, the tower still shouldn't kill any monsters unless using beam but if it does you can also keep gem in tower at an upgrade below the gem in trap (example using wGC at +20 combine: trap gem g51 tower gem g31) then dupe the tower gem and upgrade the original to the same grade to add into the trap upgrade.

Keep the tower set to attack Random when not needed to attack buildings or flying ones since it builds more hits. Having a gem constantly in a tower, however, will increase game lag. I don't know if this is a good strategy or helps but at wave 300 in my last battle I had a trapped killgem with almost 900 billion hits.
Last edited by judasblanco; May 16, 2018 @ 1:34am
zoutzakje May 24, 2018 @ 9:58pm 
during my mana farming period (first 300-400 waves) i use a total of 3 killgems. 1 in a trap to kill mobs. 1 in a tower high enough grade to kill beacons, but not strong enough to kill mobs. This tower is always set on structure. Then i use a duplicate of the beacon killer for my final killgem, put it in a tower and set it on random. It kills nothing and it keeps racking up hits. I enrage all waves to 999 enemies and i slow them down heavily with a slowgem, so the hits on my hitfarmer increase rapidly. It easily reaches the 1.2 billion hitlvl by the time I'm done farming mana.
I have yet to play a serious endurance run on a field with a GES, but i'm looking forward to it.
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Date Posted: Jul 31, 2017 @ 1:08pm
Posts: 5