GemCraft - Chasing Shadows

GemCraft - Chasing Shadows

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Hammer96 Jun 25, 2017 @ 12:34pm
how do i make a basic mana farm?
i dont want a big fancy tutorial on some ultra complicated combination of gems (would give me a headache), i just want basics in creating mana farm so i can gain more mana and xp in the game.
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Showing 1-15 of 16 comments
strigvir Jun 25, 2017 @ 12:40pm 
You need white and red colors present on the field. Preferably yellow too for finishing off anything which pass your mana gem. But it only worth at high enough level, specifically, when killing enemies doesn't provide enough mana to upgrade your killgem.
Hammer96 Jun 25, 2017 @ 12:46pm 
Originally posted by strigvir:
You need white and red colors present on the field. Preferably yellow too for finishing off anything which pass your mana gem. But it only worth at high enough level, specifically, when killing enemies doesn't provide enough mana to upgrade your killgem.
ah ok so i need to get white gems and yellow gems (combined) and put them in tower/trap. if the monsters are being killed too slow, of course ill just shove in a yellow gem to make the trap more dmging to enemies to finish them off so they dont surpass my trap.

im not sure what you mean by ''but it only worth at high enough level, specifically, when killing enemies doesnt provide enough mana to upgrade your killgem''.
strigvir Jun 25, 2017 @ 1:42pm 
No, the kill gem will be RWY put in a tower to maximize damage, while RWO gem will be put in a trap to maximize mana gain.
As for the last part, at some point in the game monster health grows faster than you can get mana from kills to upgrade your killgem.
Hammer96 Jun 25, 2017 @ 1:55pm 
what does rwy and rwo mean?
Hammer96 Jun 25, 2017 @ 2:16pm 
in fact do you have discord? so we can chat... if thats possible
jonathan testicle Jun 25, 2017 @ 2:41pm 
Originally posted by Thomas Chappell:
what does rwy and rwo mean?
red-white-yellow and red-white-orange
destrustor Jun 25, 2017 @ 4:34pm 
AAA
TTT
AAA

A= amplifier (with pure orange gem inside)
T= trap with red-orange-white gem inside

And that's how a fairly standard manafarm is made. Just put that on the way of the monsters so they have to walk over the traps to get to your orb, and don't forget to keep your killgem far enough away from there that it doesn't start killing monsters until after they've gone through the farm. (Also, the mouse's scrollwheel can let you adjust a tower's range, which is useful to let monsters go through unharmed.)

Hammer96 Jun 25, 2017 @ 5:01pm 
Originally posted by destrustor:
AAA
TTT
AAA

A= amplifier (with pure orange gem inside)
T= trap with red-orange-white gem inside

And that's how a fairly standard manafarm is made. Just put that on the way of the monsters so they have to walk over the traps to get to your orb, and don't forget to keep your killgem far enough away from there that it doesn't start killing monsters until after they've gone through the farm. (Also, the mouse's scrollwheel can let you adjust a tower's range, which is useful to let monsters go through unharmed.)
so do i have to have extra kill gem amps as well?
destrustor Jun 26, 2017 @ 7:51am 
If by that you mean that you should have the manafarm and killgem separate, then yes.
One cluster of amps and traps for the farm, one different cluster of amps and a tower for the killgem in another location.

Ideally the killgem should not be able to kill things before they go through the farm.

And if it sounds like it would cost a lot of mana to set up, it's because yes, it does. If you're low on mana, start the farm with just the traps, and put most of your starting mana on building the killgem setup. The killgem and its tower is the biggest priority, followed by the killgem's amplifiers, followed by the farm's traps, followed by the farm's amplifiers. (you could also go back and forth with the amplifiers; one for the killgem followed by one for the farm, followed by another for the killgem, and so on.)

Having a very basic farm with just the traps at first allows you to build the rest of the farm a lot faster than trying to build everything at once right at the start.
Last edited by destrustor; Jun 26, 2017 @ 7:52am
Hammer96 Jun 26, 2017 @ 7:04pm 
Originally posted by destrustor:
If by that you mean that you should have the manafarm and killgem separate, then yes.
One cluster of amps and traps for the farm, one different cluster of amps and a tower for the killgem in another location.

Ideally the killgem should not be able to kill things before they go through the farm.

And if it sounds like it would cost a lot of mana to set up, it's because yes, it does. If you're low on mana, start the farm with just the traps, and put most of your starting mana on building the killgem setup. The killgem and its tower is the biggest priority, followed by the killgem's amplifiers, followed by the farm's traps, followed by the farm's amplifiers. (you could also go back and forth with the amplifiers; one for the killgem followed by one for the farm, followed by another for the killgem, and so on.)

Having a very basic farm with just the traps at first allows you to build the rest of the farm a lot faster than trying to build everything at once right at the start.
i get you, so basically like 2 farms, only one is about gaiing mana and the other is about killing any escaping monsters so they dont kill the orb.
Hammer96 Jun 26, 2017 @ 7:06pm 
Originally posted by destrustor:
If by that you mean that you should have the manafarm and killgem separate, then yes.
One cluster of amps and traps for the farm, one different cluster of amps and a tower for the killgem in another location.

Ideally the killgem should not be able to kill things before they go through the farm.

And if it sounds like it would cost a lot of mana to set up, it's because yes, it does. If you're low on mana, start the farm with just the traps, and put most of your starting mana on building the killgem setup. The killgem and its tower is the biggest priority, followed by the killgem's amplifiers, followed by the farm's traps, followed by the farm's amplifiers. (you could also go back and forth with the amplifiers; one for the killgem followed by one for the farm, followed by another for the killgem, and so on.)

Having a very basic farm with just the traps at first allows you to build the rest of the farm a lot faster than trying to build everything at once right at the start.
it sounds to me like kill gem is more important than mana farm IF i havent got much mana to spend. its better to prioritise kill gem than mana, although mana is 2nd priority and is also important. but of course survival will alwaays be number 1.
liosalpha Jul 9, 2017 @ 4:17pm 
not realy. the kill gem has no orange so its level can be ower and still have more stopping power.
Having more mana and a stronger farm will snowball itself and kill most of the anemies anyway.

Besides, if you have the orbs the monsters have to go back over the kill gem and the mana farm. very handy for those pesky giants in the beginning.
zoutzakje Jul 19, 2017 @ 2:55am 
I'd say having a solid manafarm is top priority. The better your manafarm, the faster you can build stronger killgems. Of course you need a killgem to kill whatever passes your manafarm. But at some point even a super cheap killgem will do that just fine at least for the early stages of a field, giving you plenty of time to farm loads and loads of mana.
Hammer96 Jul 22, 2017 @ 4:04am 
ok mana farm priority.. i see what your saying. cause mana farms can kill monsters anyways.
zoutzakje Jul 22, 2017 @ 1:07pm 
well actually, you don't want your manafarm(s) to kill enemies. Ever. The idea is to let the enemies safely reach the end of your manafarm, and then kill them. Though this can be a bit tricky to figure out.
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Date Posted: Jun 25, 2017 @ 12:34pm
Posts: 16