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btw: Here is my talisman: https://steamcommunity.com/sharedfiles/filedetails/?id=455922057
Corner Fragments only gives extra max charge to spells and shrines.
Edge Fragments gives miscellaneous (but mostly not so useful) stuff.
My views:
Inner Fragments: There are no doubts on the usefulness of Freeze Duration buffs. WoE is also useful to some extent. Others are not that useful, but increased damage is damage after all.
Edge: Mostly useless stuff. I'd prefer gem wasp stuff or the mana shard harvesting speed buff.
Corner: Pretty useless if you can't reach 100% buffs (at least 2 fragments required). Gem enhancement spells/Curse charge buffs are useless, just bump up their skills for extreme charge speed. I'd focus on Freeze/WoE and Shrine (mostly for GES/Focus/Blades, situationally Time and Infection too, and even Infection may not be that useful: just build a 1r32b31c, U-upgrade it, then random beam).
Wow, I never considered the cons of WoE health loss. But then my highest monster amount on screen was only ~10k (I seldom WoE monsters to make them rerun the path). To me it's mostly useful when the last wave monsters have like more than 1m times the killgem's max damage output.
http://steamcommunity.com/sharedfiles/filedetails/?id=1098885443
"Wake of Eternity" unfortunately couldn't hit those beacons generating from the giants' death.
Since I'm only at around level 1500, I cannot beat Y6 Haunting with the max battle traits yet -
http://steamcommunity.com/sharedfiles/filedetails/?id=1098904577
http://steamcommunity.com/sharedfiles/filedetails/?id=1100829546
What's the minimum playing time for Y6 Haunting(+7 for all except Hatred) in order to win?
Obviously that necroposter has no understanding of sarcasm...
About 10 minutes for Y6 Haunting + non-Hatred traits maxed + Hatred 8 (Rarity 80-100, pay for 6x +10 to ensure all 90+ frags). Adjust the time according to your wizard LV (Me: 9871).
Also, while there are no official rules regarding necroposting, I think your content is better suited to a new thread as it really isn't that relevant with this thread's original content.
I think the best ones are those inner pieces contain "+20% damage to the Flying Ones" and "+10% Wake of Eternity Health Loss". If I can get 5 of them, that will be my perfect wish.
The rarity 100 talisman fragments containing "+20% damage to the Flying Ones" are very rare.
The reason I like the total of "+100% damage to the Flying Ones" is I usually set my battle trait "chasing shadows" to the max 7, so I can earn the highest possible xp for each level in the haunting difficulty.
I meantioned in my first reply post I need the correct talisman fragments to beat the 7 shadows(can't be freezed). Level H3 has the tendency to drop the ones I really want.
I had been defeated several times by those shadows when they appeared after wave 110. Not anymore now.
These screenshots I posted above were the moments I earned my best 100s. Now, these 2 images show my ideal "Best Talisman Fragments" and I'm only at level 1864 -
http://steamcommunity.com/sharedfiles/filedetails/?id=1101997314
I earned much more inner and corner fragments than the edge ones -
http://steamcommunity.com/sharedfiles/filedetails/?id=1101993564
Since this topic is about "Best Talisman Fragments", of course the rarity 100s, why should I open a new topic about the same thing and just where to farm them? For me, if there are really good fragments and I don't know where to acquire them, it's no longer useful.
So BilboCGL, you want me to start a new thread of "Where to Farm the Best Talisman Fragments".
I was told in other Steam forum like "Planet Coaster", not to create new threads if there were similar topics already(first 10-15 forum pages).
http://gemcraft.wikia.com/wiki/Talisman_(GC2)
By superior I mean -
Talisman Fragment Rarity 101
+21% damage to swarmlings
+21% damage to reavers
+21% damage to giants
(or higher)
The really good rarity 100 fragments aren't available in this game. I didn't understand Ami Futami's definition of ***Best*** until now.
Inner Fragments -
+20% damages to all monsters and buildings
+30% of wizard level goes to initial xp and mana
+10% xp gained and +150 initial mana
+40% durations to all enhancement spells
+40% freeze and curse durations with +10% wake of eternity health loss
+60% damages from all enhancement spells
+60% damages from all strike spells
+60% damages from shrines
+1 to all skill levels
Corner Fragments -
+20% damages to all monsters and buildings
+30% of wizard level goes to initial xp and mana
+10% xp gained and +150 initial mana
+80% maximum charges to all enhancement spells
+80% maximum charges to all strike spells
+60% maximum shrine charges
+60% mana pool replenish rate
+5% gem salvage values and -5% monster banishment costs
+1 to all skill levels
Edge Fragments -
+20% damages to all monsters and buildings
+30% of wizard level goes to initial xp and mana
+10% xp gained and +150 initial mana
+40% slower killchain counter cooldown
+60% mana for starting waves early and +60% mana shard harvesting speed
summon +1 monster per each grade of gem bomb drop on wave stone
+40% heavier orblets and rollback speed
gem wasps attack +40% faster and +18% chance gem bomb blasts summon +1 gem wasp
+1 to all skill levels
Thanks Bilbo and Ivan. I'm gonna tap out here.