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Because firing speed has a cap but gem specials don't. Firing speed cap is 48 shots per second which is just slightly above the physical limit (from dev blog), and can be reached at about grade 20-30.
The actual cap (close to 48 hit/s) is a game limitation and any firing rate beyond that point is the same as that capped firing speed.
At lower grades beam can possibly outperform barrage, but at higher grades beam gives zero benefits.
EDIT: Firing rate from traps can show values higher than 48 hit/s but that gem will perform as if the gem only has ~48 hit/s firing rate. (I think that's what you mean on "beam in traps makes it exceed the cap", and it even extends to unbuffed gems in traps)
But yeah, if there's a hard cap to hits per second, barrage becomes immediately better.
I guess I'll just keep on barraging all my traps then.
I suppose the optimal strategy would then be to beam your gems until you hit the hit cap, and then switch to barrage once beam becomes obsolete.
Actually I have a question on this: in AG ver1.1.6 Peter said that 48 hit/s was "just above the pysical limit". Is this true and if yes what is the actual cap?
I bet it's 24.
In a game as simple as this you want to generate only fixed N shots/frame.
I imagine going to 3 was unreasonable for Flash.
I guess it's reasonable to just assume that 48 hit/s is the correct value then. I was interested to see if the code has an answer to this or not, and looks like it's "no". Thanks anyway.
But, Barrage in mana gems in traps and beam on mana gems in towers at beginning to speed up gaining hits
I do something rather similar for the Managem - Trapped Managem with 6 Amps, and a few dupes of the Managem in Towers, set to Random.
Each time I upgrade the Managem, I'll roll all of the dupes etting the main Managem all of those hits, elevating its Hit Level a few times. For the Killgem, I'll do the same thing - and if I'm using less than half the mana I'll even roll the Beacon killer in and just replace it with the first dupe of the upgraded Killgem.
Honestly, once you've got some Grades on the Mana/Kill Gems, the Chain Hit component will do wonders for your Hit count. The 48 shot/sec limit is painful (just imagine what you'd get with 100k shots per second at real high Gem Grades) but not something to really worry about when you've got 10-20k monsters "on screen".