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PLS HELP ME!!!
More Details:
Problem Event Name: CLR20r3
Problem Signature 01: Mount Your Friends.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 54317f7b
Problem Signature 04: MountYourFriends
Problem Signature 05: 1.0.0.0
Problem Signature 06: 54317f7b
Problem Signature 07: 432
Problem Signature 08: be
Problem Signature 09: System.TypeInitialization
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
activitylog.txt
Logging Enabled
Creating Game1
Created GraphicsDeviceManager
Set RootDirectory
Initiated Rand Generators
initializing save data
Initiated Settings Data
setting fullscreen buffers
set fullscreen buffers
set Windowed/Fullscreen
Initializing
Initializing Texture Container
Building Drawables
Creating Text Pool
Initialized TextureContainer
Initializing Control Manager
Getting keyStates
Getting MouseStates
Getting gamepad State 0
Getting gamepad State 1
Getting gamepad State 2
Getting gamepad State 3
Initializing Scene Renderer
Setting bloomProcessor
Loading Shaders
Loading fonts
Loading BasicFont
Loading ArcadeFont
Loading ArcadeFontFilled
Loading ItemCountfont
Loading CashCountFont
Loading Grunge1Font
Creating SpriteBatch
Created SpriteBatch
Setting effect parameters 0
Setting effect parameters 1
Initializing drawables
Initializing vertexes
Creating RenderTarget
Creating light
Setting blend and depth states
Createing Text Pool
Finished Screnerender init
Initializing Sound Manager
Initializing Screen Storage
Particle reinitiation
Loading debug border
Getting Page images/whitesquare
Loading Texture images/whitesquare
Initializing Name Generation
Accessing first name file
Accessing last name file
Accessing nouns file
Accessing verbs file
Initializing Particles
Initializing Steam Manager
Initiated Steam API
Set APIhook
Initializing Startup Menu
Pushing screen Screens.Menus.TopMenu
playing song incompetech/Eighties Action
loading song incompetech/Eighties Action
END activitylog.txt
http://steamcommunity.com/app/296470/discussions/0/451848855007093984/
Crash report
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at BloomPostprocess.BloomComponent.LoadContent(GraphicsDevice gd, ContentManager c)
at Renderer.SceneRenderer.Initialize(GraphicsDevice gd, ContentManager Content, Int32 width, Int32 height)
at Game1.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Game1.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at PreToJamJam.Program.Main(String[] args)
Message
Error loading "Bloom\BloomExtract".
Version 12
Sound Failed False
WMP failed False
And
Logging Enabled
Creating Game1
Created GraphicsDeviceManager
Set RootDirectory
Initiated Rand Generators
initializing save data
Initiated Settings Data
setting fullscreen buffers
set fullscreen buffers
set Windowed/Fullscreen
Initializing
Initializing Texture Container
Building Drawables
Creating Text Pool
Initialized TextureContainer
Initializing Control Manager
Getting keyStates
Getting MouseStates
Getting gamepad State 0
Getting gamepad State 1
Getting gamepad State 2
Getting gamepad State 3
Initializing Scene Renderer
Setting bloomProcessor
SOLVED: I fixed the problem by uninstalling any previous versions of frameworks under Programs and Features and did a fresh install of only the newest version
Crash report
at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
at ControlManager.Initialize(GraphicsDevice gd)
at Game1.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Game1.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at PreToJamJam.Program.Main(String[] args)
Message
An invalid operation was performed. Is your PlayerIndex correct?
Version 12
Sound Failed False
WMP failed False