Murky Divers

Murky Divers

Kyren Dec 29, 2024 @ 9:54am
How to significantly improve the game.
Higher graphics, it's a little low resolution and makes the game feel slightly more janky then just an art style choice. Just a little higher.

Storage, add an easy2use storage system even if its a UI. Just so we dont get junk everywhere.

More monsters, more scrap to find. Basic.

PLEASE. Add a delivery slot. Just a tray it falls on or something. PLEASE.

Cant wait to see what you guys do with the game GL.
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Showing 1-7 of 7 comments
Kyren Dec 29, 2024 @ 8:47pm 
AND PLEASE add permanent progression
TheClosetSkeleton Dec 30, 2024 @ 8:34am 
Look into your setting, there's a good chance your resolution settings are set to lowest (was the case for me), which pixilate the graphics.

More monster is likely to happen, because duh, Storage would be nice, but really you can just yeet everything in the spare room.

However I don't understand what you mean by "permanent progression"? As far as I know, you keep your save so long you don't lose, so what am I missing here?
Kyren Dec 30, 2024 @ 7:15pm 
Originally posted by TheClosetSkeleton:
Look into your setting, there's a good chance your resolution settings are set to lowest (was the case for me), which pixilate the graphics.

More monster is likely to happen, because duh, Storage would be nice, but really you can just yeet everything in the spare room.

However I don't understand what you mean by "permanent progression"? As far as I know, you keep your save so long you don't lose, so what am I missing here?

Nah I am max graphics lol.

Keeping your save isn't permanent. ESPECIALLY if its lost after losing.

Permanent progression would be something like a level, or a skill tree something that will ALWAYS be there after you get it.
TheClosetSkeleton Dec 30, 2024 @ 8:02pm 
Originally posted by Kyren:
Originally posted by TheClosetSkeleton:
Look into your setting, there's a good chance your resolution settings are set to lowest (was the case for me), which pixilate the graphics.

More monster is likely to happen, because duh, Storage would be nice, but really you can just yeet everything in the spare room.

However I don't understand what you mean by "permanent progression"? As far as I know, you keep your save so long you don't lose, so what am I missing here?

Nah I am max graphics lol.

Keeping your save isn't permanent. ESPECIALLY if its lost after losing.

Permanent progression would be something like a level, or a skill tree something that will ALWAYS be there after you get it.

Ah, my bad about the graphics then, tho I do mean resolution, not graphic quality (like screen size, default is 640 by 760 or something).

Otherwise, I'd say permanent progression defeats the point of the game. Your whole game is about making it last longer, whislt delving deeper, and to that end the game is already pretty kind to it's players.

Between the stun modules and tools being pretty cheap early on, the ability to regenerate health or to stun everything but one creature that gets rarer over time, the game is pretty kind to us.

Besides the ghost ray, there's essentially nothing that can wipe a decent crew.
Vid Jan 1 @ 3:14am 
Like if the monsters don't just spawn immediately after getting off the ship would be nice

Hate how some expeditions have reaper camp the entrance making it impossible to progress
Vid Jan 1 @ 3:15am 
I think oxygen mechanic is too punishing and tedious
On higher difficulties I can barely explore one room and find out it's already half
Originally posted by Vid:
I think oxygen mechanic is too punishing and tedious
On higher difficulties I can barely explore one room and find out it's already half

Oxygen bottles are your friend, you got a tool slot for a reason. Reaper, that I'll lovingly refer to as Jeff, can be both easily dodged and stunned. Take an emp with you and you are golden.

Jeff isn't the problem, it's when you have a bloody ghost ray because your teammates loves looking at the flickering tv.
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