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1) A free to play game
2) A game hosted/published by a Chinese Company
3) A ported Mobile Game with minimal adaptation to the PC market
Those 3 details makes it so that the game has to employ certain ways of ensuring that players either are paying or patiently wait for something to recharge since it's one of the classic/common way for F2P mobile games with levels to makes money out of the most "active" player base.
if I had to guess the game devs doesn't even care about who's playing or what's wrong with the game, after all I haven't seen a single thread answered by a staff member and most of those threads are all about issues, bugs, instability, etc
whoever implemented for the first time the systems of gacha, freemiun and limited plays due to stamina for sure already got their seat in hell reserved... I'm surprised this game doesn't pop an ad that you can't skip whenever you do something
You can thank the fact that active pop-up/video in-game ads are not allowed by Valve Steamwork Agreement (what publisher has to agree to release any games on Steam) because I'm pretty sure there might be some on the mobile version. (It's literally the step 1 of 101 of freemium mobile app business.)
Valve doesn't allow any games on Steam to have any form of "outside" revenues sources that doesn't pass through their own monetary system (a.k.a. checkout menu) and that said system doesn't have in-game ads support other than if it's using Steam own news/update posts system. (For example, a game can access its own Steam's news/update posts and read its images and texts and display those in-game.) But even that mostly unused system has its own rules.