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Since a lot of you have been asking in several different threads and in our discord server, I'll explain exactly how the Lockbox drops work.
Firstly, I’d like to say that while we want to give progression and event related bonuses (extra boxes and/or scraps), currently we can't do it because of Steam limitations. The current system is the most reliable and un-exploitable that we found that still gives a reasonable amount of boxes for each player. If we ever find a way that is safe, reliable and within our budget, we'll improve this system. Now onto the system itself.
We have two main variables to determine if you’ll have a drop at the end of a match. Those are:
At the moment that a drop happens, your interval timer starts and your “gameplay time credits” goes to zero. For the next 48 hours, it’ll be impossible for you to gain any drops. Once that timer surpasses the Minimum Interval, drops will be available again. That’s where the second variable comes in.
From that point on, in the first match that you have an accumulated gameplay time of 2hrs, your next drop will happen. Those “gameplay credits” are reset each time a drop happens. That means that if, if you want to have the maximum amount of drops possible, you need to play at least 2 hours every two days to trigger the next drop as soon as it becomes available.
Since a week has 7 days, that means that the maximum amount of drops per week is 3.5. That’s not actually, possible so, in reality, most players that play often will get 3 items one week and 4 in the next. That’s where our 2-4 boxes per week comes from. Players that play less will probably gain 1 to 3 boxes, while players that play more will consistently get 3 to 4.
And that sums up our explanation. If you have any doubts or have any friends that have related questions, point them to this thread. Also, if you’d like to join our Discord Server to talk with other players and/or devs here’s an invite:
https://discord.gg/eJmfgnh
Thank you for the support and we hope you’re all enjoying the 1.3 Update!