Galaxy Idle Clicker

Galaxy Idle Clicker

View Stats:
Why 10 second wait between maps?
It's really annoying after having Light Travelled.. It takes 3 seconds to shoot all the enemies, then you wait 10 seconds before you can move on.
< >
Showing 1-14 of 14 comments
Originally posted by Insanitor:
It's really annoying after having Light Travelled.. It takes 3 seconds to shoot all the enemies, then you wait 10 seconds before you can move on.

It gets better, also there is a antimatter upgrade that reduces the tme that you can get almost right away, but depending on how you want to prioritize antimatter upgrades you might get it later instead.
Make sure to get all the codes for free antimatter.
The 5s wait time reduction is honestly one of the top upgrades, if not the top one. At least for your sanity anyways.
Rainbow May 4 @ 4:35pm 
That 10 s gap is just the default cooldown before the next map. You can halve it to 5 s by buying the “Reduce death/progression time by 5 seconds” Antimatter QoL upgrade (7,500 AM).
Also delays in games are just little “gates” to slow you down so the next bit feels earned (and to stop you binge-blasting through everything). When you buy a QoL upgrade to cut that wait in half, it’s like scratching an itch your brain’s reward system lights up and you feel great about it. That small burst of relief makes you more likely to grab the next time-shaving upgrade, keeping you hooked and invested.
To be fair, when clears get fast enough, this delay might be quite painful. Especially when you have the "not now" for LY travel/BH/SN but if the clear is that fast, you should have a longer area to move to. With auto progression off, it's always possible to move to another area when not in a boss area.

I have reasons to believe that at first, this could be felt a bit more after Big Bang, the next prestige tier (the "new game +"). There will be some additions to clear speed but the delay between areas is the same. At least the 5s delay reduction should be available right away.
Sheol May 5 @ 7:35am 
It gets better, I'm currently in 1s delay, not sure if there is still a reduction with it, I'd say I'm still on early game with SN#1 BH#13
HardNRG May 5 @ 11:29am 
Originally posted by Sheol:
It gets better, I'm currently in 1s delay, not sure if there is still a reduction with it, I'd say I'm still on early game with SN#1 BH#13

That's the fastest.
Because then you look into the antimatter menu. Into the tabs. And you find the cash shop. A simple clicker game shouldn't have something called basic QoL pack and have it cost 30usd. Never mind the fact that there's a 100usd pack. In a clicker game.
Originally posted by Ocean2293:
Because then you look into the antimatter menu. Into the tabs. And you find the cash shop. A simple clicker game shouldn't have something called basic QoL pack and have it cost 30usd. Never mind the fact that there's a 100usd pack. In a clicker game.

you get so much AM and at a steady pace that there should be next to no pressure buying for real money. Plus there are lots of codes for free AM.
And the shop is there mainly to support the dev, buying packs doesn't help you that much and they are mostly pointless in the long run.
But I do agree with you that some of the prices are indeed very high and laughable.
HardNRG May 7 @ 3:24am 
Originally posted by Ocean2293:
Because then you look into the antimatter menu. Into the tabs. And you find the cash shop. A simple clicker game shouldn't have something called basic QoL pack and have it cost 30usd. Never mind the fact that there's a 100usd pack. In a clicker game.

You don't need to spend a cent on the game.

I haven't and I've been playing for over a 100 days.
Rainbow May 7 @ 4:16am 
Originally posted by Yasai-kun:
Originally posted by Ocean2293:
Because then you look into the antimatter menu. Into the tabs. And you find the cash shop. A simple clicker game shouldn't have something called basic QoL pack and have it cost 30usd. Never mind the fact that there's a 100usd pack. In a clicker game.

you get so much AM and at a steady pace that there should be next to no pressure buying for real money. Plus there are lots of codes for free AM.
And the shop is there mainly to support the dev, buying packs doesn't help you that much and they are mostly pointless in the long run.
But I do agree with you that some of the prices are indeed very high and laughable.

Sadly those pricing arrangements are targeted almost purely to siphon whale spenders. In for a penny in for a pound type mindsets.
Originally posted by HardNRG:
Originally posted by Ocean2293:
Because then you look into the antimatter menu. Into the tabs. And you find the cash shop. A simple clicker game shouldn't have something called basic QoL pack and have it cost 30usd. Never mind the fact that there's a 100usd pack. In a clicker game.

You don't need to spend a cent on the game.

I haven't and I've been playing for over a 100 days.
Need? No. But the fact that they're in there to that degree tells me all I need to know. We all know the type of people that are the most vulnerable to those types of tactics. Children and people with mental disabilities and other mental issues. In short: some of the most vulnerable people in society. Just because you and I can play the game and not spend any money, that doesn't mean those people can. I don't begrudge the monetization, just the amount for what it is.
I have my own opinion about this. Children are not a real argument - if they are young enough to have problems with understanding working with money and already have access to the spending money, it's a problem starting with their parents (or whoever has them in their care). Someone had to give them access to the money to spend without properly teaching them about spending/when they were too young to understand, I don't expect children to be able to make the money before they understand where they should/shouldn't spend it.

Mental disabilities/other issues can be tricky. If they really have such problems with mtx in a game, they most likely have many other problems with spending too. If they really can't stop themselves from impulsively spending, they need a lot bigger help than just 1 game. It can be other games, a random shop selling whatever, they find a random nice looking thing in an e-shop, click on a dodgy link on the internet etc. I know that it isn't a thing everywhere, but someone with that big problems probably requires spending supervision either way.

Another problem with mtx is that it doesn't matter if it's 1$ 200 times or 100$ twice. People can dump a lot of money into games even if individual spendings are small. Mtx/packs/DLCs/tings like this are a way to keep f2p games free for these who don't have the money/don't want to pay anything while keeping the devs fed.

One of the things about GIC is that you really can live without spending, it isn't one of the games that force you to either spend money or effectively abandon the game 1 month in, looking like a game that can actually be played for free. The game is quite honest with AM being plentiful as time goes and additional mech tokens are not needed unless you really want to speedrun running out of content.
Real reason? Greed.

Dev's wants us to use $$$'s for antimatter. 7500 antimatter sale is pretty deep price for such basic item.

Edit: Searching for new game that is not that greedy and that has something better to do than just wait, ONLINE, hours for getting back where you were before reset...
Last edited by Zatal; 12 hours ago
Originally posted by Zatal:
Real reason? Greed.

Dev's wants us to use $$$'s for antimatter. 7500 antimatter sale is pretty deep price for such basic item.

Edit: Searching for new game that is not that greedy and that has something better to do than just wait, ONLINE, hours for getting back where you were before reset...

Okay. You seem to just not like idle games by the sounds of it.
< >
Showing 1-14 of 14 comments
Per page: 1530 50