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It also allows you to gain hell time.
Not a high priority upgrade, but very nice to have I think.
So yeah, just get something more useful early game, like the LY multiplier or minigame stuff. Wait till around SN2 before even considering EZ mech.
https://ibb.co/YTPpNfHM
And don't understimate the impact a higher kills/second has, it's much more than just common resources. Kills towards mech 5 multipliers, time spend in hell+, the global multiplier from the skins tab, and more all benefit a lot from more kills.
I'd rather farm mechs in locations with 40k enemies than 2k ones.
Sure, you must be online to manage it.
It is always more effective to leave an idle game open than to turn it off.
The KPS is a moot point actually, because you have to be online to benefit from the drop chance.
The KPS helps if you are waiting for it to accumulate pity kills during offline play but then that is no different from you choosing the zone before logging off really. And its not like after hitting the pity count, it adds a buffer to the next part.
You still have to turn the game on to have the finalize results and that is just a few buttons worth of actions. You can just go offline and the EZ mech have no whatsoever impact like i mentioned.
I am not saying its useless, I am just saying it is a somewhat bad QOL upgrade for the AM upgrade cost. Compared to other 1 time QOL upgrades, it just isn't good enough for the AM pricepoint.
The lower levels have a higher drop rate compared to higher levels so the higher kps might not be as significant. So ignoring other factors, a 1/1+e6 drop rate with a 100kps is mathematically no different to 1/1+e7 drop rate with a 1000kps.
This upgrade sounds great. If its weak because it is a 'unlock' upgrade after SN or something, it sounds reasonable but since AM is a very limited currency and for the cost for the unlock, it just feels very lackluster.
Oh, I am still climbing the hard galaxy, hopefully the usefulness is more apparent once i hit the hell stages but Soehnle mentioned the EZ mech will be working offline in the next patch so thats a plus.
Isn't that 10 times more effective?
I think your first goal should be to reach your top planet.
Initially, you will be wasting a great deal of time farming the lower areas, which will prevent you from reaching your full potential.
Furthermore, it won't actually make a difference even if EZ Mech starts functioning online.
You can't expect it to pick your unobtained mechs for you.
That's an dishonest argument.
Because you are deliberately mixing up two different points.
Yes, EZ mech currently only works online. But while online it's a massive help. The advantage it brings gets much stronger the further you are already into the game.
I would have paid straight up 100k AM for it in SN4+, a) because it's just that good; and b) at that point you really aren't stressed for AM.
My current SN started out on BH20, hence i could rush straight into hell difficulty areas.
Being forced down into easy, normal and hard areas for over a week would have meant a massive slowdown. On top of that literal time spend in hell+ areas builds up global multipliers to practically everything, losing out on a week or more would have permanently slowed down my progress.
Imho it's a top tier quality of life upgrade. It's true value isn't apparent in SN2, but that doesn't take away anything from it's overall impact.
You wouldn't believe how many angry debates there were about this very issue before EZ mech was introduced. Players were sick and tired of farming lower level mech parts, everyone wanted to farm in their highest available areas instead.
Erm yeah, I must have been confused, I don't know how it would benefit if the EZ mech works offline lol. But since the developer is changing something about the EZ mech either ways, I will look forward to the changes.
I didn't mix up the points.
As mentioned in my earlier post, earlier zones have higher drop rates. Mathematically speaking, a 1/1e6 with 100KPS zone would have the same drop rate as 1/1e7 with 1000KPS, so the KPS does not help in terms of online farming (farming via drop rate). Where is the massive help while being online, did I missed something?
For the offline farming(farm via pity count), there isn't a overkill buffer of sorts so there is still a need to login the game again before choosing the next zone, meaning the KPS value again becomes a moot point.
Up to the hard stages, the stage multipliers alone doesn't make the EZ mech a worthwile purchase for me when I can buy other a few other QOL or multiplier upgrades with a smaller AM and not hoard it for a less than ideal purchase.
I have not reached the hell stages so its really my take on EZ mech up to hard stages and I do agree that farming a higher zone is preferable. But given the OPness with a 9 slot unlock, I will not hesitate to farm a lower zone even if its bothersome.
And a higher k/s area is for sure going to net you more resources.
That's because many things scale with the amount of kills you have accumulated.
The global multiplier from kills on the skins tab, mech 5 multipliers, and in general even the common resources like junk, plasma and prisoners.
Later on every minute not spend in hell+ difficulty costs you precious "time in hell+" as well, and that's one of the few really time gated multipliers you don't want to miss out on.