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Before the best timing was at the 3 hour mark (x5 multiplier), everything past 3 hours grew way slower. The limit was reached after 24 hours (x20).
In BH11+ it's all up to you (each hour adds another x1), this means 3 hour runs are irrelevant now, but 24 hour runs are actually even better (x24, instead of x20).
And it doesn't matter when you build armies, all armies you build during a LY run add 5 points each (till you reach the cap at 750 armies).
Around BH11 you start having enough prisoners to actually build such a large army, and the bonus this provides to such a run is MASSIVE. => make sure to build your armies in a long run, to get the full benefits out of the "army created bonus" (on the LY tab).
All those bonuses on the LY tab get added together, and multiplied by the time multiplier. You can only create so much armies, hence make sure to build them when you plan to make a long (=> high time multiplier) run anyways.
No, because you only get those LY rewards when you end the run. Everything before is simply an estimate for what you will gain when you end the run right now.
Later on you actually WANT to wait till the end of a run, because you get access to upgrades that let you recruit more armies for the same amount of prisoners (and a 24 hour run leaves plenty of room to grab some of those upgrade levels).
You are correct when it comes to building armies for 24 hour runs (because they are a limited resource).
the points from the first 5 bonuses (planets, levels, upgrades, enemies and army) get added together and then multiplied by the time bonus and again multiplied by the total LY multiplier.
To paint an easier to understand picture:
Recruiting armies is basically the same as working a bunch of extra shifts a month at your job. Doesn't matter if you do them at the start, in the middle or at the end of the month, in all cases you get the same amount of "more money" added to your paycheck that month.
The only variable you have to work with is the time multiplier itself, a max army run ideally takes advantage of a long run. Simplified example: 1+1+1+5 times 24 = 192; 1+1+1+5 times 2 = 16 (24 vs 2 hour run). The 5 in those examples represent the army bonus, that number turns to 0 if you run out of armies. Hence even that only matters if you run the risk of running out of recruitable armies during that BH.
so basically a small time gap but both were x24 hour why is the end result so different?
run 2 and 3 were max armies
Simple you had a higher +% light year boost from one or more of the progression systems.
ok thanks for clarifying, have marked as answered and spidweb was correct, had a couple of LY upgrades more from citizen upgrades and meteorite tab, thanks all :)