Galaxy Idle Clicker

Galaxy Idle Clicker

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krunjar Nov 3, 2024 @ 8:55am
Game needs better sound.
Okay so sort of a fun clicker, I like it. But it needs some padding out.

First : Sounds, You need sounds for space combat that can be toggled on/off. And different music for every stage. This is neither costly nor hard to do. It's just lazy that this doesn't already exist. Clicker games kind of live and die on their aesthetics and this one is already neat. But it really drops the ball just having that ONE piece of music that plays forever.
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Showing 1-14 of 14 comments
Soehnle  [developer] Nov 3, 2024 @ 9:03am 
Sadly the guy who helped me with soundtracks/sounds its busy lately. Hopefully ill be able to fill that hole soon, dealing with all the updates and stuff as a solo dev its kinda time consuming, its not about being lazy. The "Audio" option is already in the "Coming Soon on GIC" section in the starting screen of the game.
Nelfie Nov 3, 2024 @ 1:56pm 
Originally posted by krunjar:
Okay so sort of a fun clicker, I like it. But it needs some padding out.

First : Sounds, You need sounds for space combat that can be toggled on/off.
In the mid-to-late game, the sheer volume of projectiles would result in an overwhelming, constant noise; a prolonged, unrelenting "BRRRRRRRR" sound. This would be similarly disruptive with explosions, especially in later stages when hundreds of enemies are defeated per second.

While the idea of adding sound effects may seem appealing in the early hours of gameplay, it becomes impractical in later stages due to the sheer intensity of on-screen action.

Originally posted by krunjar:
And different music for every stage. This is neither costly nor hard to do. It's just lazy that this doesn't already exist.
There are a substantial number of levels, and survey data shows that the majority of players mute the game within a few hours of starting. Often, players leave the game running in the background while multitasking, listening to their own music, or playing other games.

Dismissing the choice to limit audio as "lazy" or "inexpensive" is an oversimplification. Selecting the right music takes significant time, and if licensed, it can be costly.

Furthermore, based on player feedback, I believe that at least 90% of the current playerbase would prefer Soehnle focus on new features, bug fixes, and other improvements during this early development phase, rather than prioritizing additional music or ambient sounds.

Originally posted by krunjar:
Clicker games kind of live and die on their aesthetics and this one is already neat. But it really drops the ball just having that ONE piece of music that plays forever.
The game is currently in early development, and additional music and sound effects will likely be incorporated as the project progresses and once other elements are more fully established. This aspect remains a lower priority in the current development phase.

So, right now, you'll have to learn to love that one soundtrack. And you will understand me later in your progression why 'Combat sounds' wouldn't be viable. :)
Last edited by Nelfie; Nov 3, 2024 @ 1:57pm
Darnavir Nov 3, 2024 @ 2:50pm 
I myself actually love the fact that GIC starts with the audio defaulted to "off". I have idle games running in the background, I want them to shut up and not bother me when I don't interact with them.
krunjar Nov 4, 2024 @ 12:19am 
Well there are games that have handled that many projectiles and used sfx. So I'm sure it can be done. Games like vampire survivors seem to do just fine. As for having a guy to do music. You can pick up someone to do stuff like this in an afternoon. I've done it myself. And if you don't want to do that you can license an album for like 30 bucks.
Nefser Nov 4, 2024 @ 3:32am 
Just seeing this "It's just lazy.." would make me want to ignore this comment as arrogant and rude.

OP - Get some kind of clue about how seriously huge the potential for "TODO's" are in any sort of app development.

Secondly, as has been stated above, the sounds are not a major factor for many (including me - off ASAP for most games, esp. clickers/idlers), and the scaling is also an issue.
SolidSnake2514 Nov 4, 2024 @ 6:24am 
Originally posted by Nefser:
Just seeing this "It's just lazy.." would make me want to ignore this comment as arrogant and rude.
this^
krunjar Nov 4, 2024 @ 8:12am 
Originally posted by SolidSnake2514:
Originally posted by Nefser:
Just seeing this "It's just lazy.." would make me want to ignore this comment as arrogant and rude.
this^

Both of you are wrong lol. I have actually developed. And that's why I know how easy adding some music tracks is to a project. This could be done in a matter of minutes. Maybe hours if you run into any struggles. Believe it or NOT there IS such a thing as laziness in a dev. Not 100% sure if that's the case here or they just new which is why I edited my post. Also don't just fixate on a word and use it to dismiss arguments. It makes you seem really gullible .. huh .. dunno if that's the right word. What's a word for someone who gets all their opinions and impressions from others and/or the internet?

Oh right .. yeah .. that. Well you'll just have to use your imagination. Since steam gets prissy.
Last edited by krunjar; Nov 4, 2024 @ 8:19am
DanklesD Nov 4, 2024 @ 11:06am 
Originally posted by krunjar:
Originally posted by SolidSnake2514:
this^

Both of you are wrong lol. I have actually developed. And that's why I know how easy adding some music tracks is to a project. This could be done in a matter of minutes. Maybe hours if you run into any struggles. Believe it or NOT there IS such a thing as laziness in a dev. Not 100% sure if that's the case here or they just new which is why I edited my post. Also don't just fixate on a word and use it to dismiss arguments. It makes you seem really gullible .. huh .. dunno if that's the right word. What's a word for someone who gets all their opinions and impressions from others and/or the internet?

Oh right .. yeah .. that. Well you'll just have to use your imagination. Since steam gets prissy.


You're really not helping your case with this reply lol. By doubling down you just come across worse. Especially when you say things like "steam gets prissy". The dev releases tons of content updates for a game that's meant to be played IDLE. Sorry other content takes precedence over music. Especially when the dev already responded with a reason why.

Also, the fact that your profile reflects multiple jester awards tells us all we need to know.
Last edited by DanklesD; Nov 4, 2024 @ 11:10am
Nefser Nov 5, 2024 @ 1:40am 
Originally posted by krunjar:
Both of you are wrong lol. I have actually developed. And that's why I know how easy adding some music tracks is to a project. This could be done in a matter of minutes. Maybe hours if you run into any struggles. Believe it or NOT there IS such a thing as laziness in a dev. Not 100% sure if that's the case here or they just new which is why I edited my post. Also don't just fixate on a word and use it to dismiss arguments. It makes you seem really gullible .. huh .. dunno if that's the right word. What's a word for someone who gets all their opinions and impressions from others and/or the internet?

Oh right .. yeah .. that. Well you'll just have to use your imagination. Since steam gets prissy.

Haha. No, we're not wrong if you want to consider the real thought process and effort included in this. So, yes you can just 'go in and change this code to play a song and then change over these sound files. Done.', but actually, perhaps the TODO for it also specifies cleaning up the code, changing the options for sounds played, etc. The idea might be to do a whole chunk of work in regards to sounds (in general), but it's in a big, single TODO item.

They might have some telemetry collected about how many people actually have sound on, or have some other way to validate it, but if 80-90% don't have it on, and out of the 15% that do have it on, only 10% of those people actually care about what the OP has commented on. Therefore, you are putting effort into something (ignoring the oversimplistic assumptions of 'just bang in these changes, and done') that will only make some difference (small to medium - as I can't imagine the sound is a major turn-off for many of those) to only...

..~1.5% of the players.

That's just not something you'd put priority on...would you? Would you, as a dev, take whatever time it takes, the thought process, the testing, etc...if it only affects 1-2% of your player base? Aren't there potentially 2 to...25(?) TODO items that come in at a higher priority and will make a difference to more players?

I love it when people come out and say "I'm a developer" with these sorts of comments. It just makes me think that you've written code, but never really had to focus on the full range and scale of potential change (features and fixes) for an entire application, and have had to really map out which areas to focus on fixing or improving.
krunjar Nov 5, 2024 @ 8:41am 
Do you guys think this is some kind of AAA release with all the bells and whistles? Just get a collection of cheapo sci fi tracks licensed and plonk them in. More consideration might be better but that's still 10x better than what we have.. The current single track gets so annoying so quickly that the whole feature to play music in the game may as well not even exist. There's a difference between titles like Baldur's Gate 3 and this. I'll give you a few moments to realise what it is. And doubling down isn't a bad thing to do. It's just a thing. If you're wrong it's wrong if you're right it's right. If no one ever doubled down. We would still have slavery, Mahatma Ghandi would have given up in an afternoon.. And Genghis Khan would have been very, VERY impressed by China's masonry. When you are obviously right and people are telling you that you are wrong because they want to play chummy. And virtue signal as the calm even tempered fan. Yeah .. that attitude flies right up until the time you have a genuine problem. Then it's just in the way of a solution and so are you.

Also frankly the thought that the developer of this game somehow knows if you all have the music turned on is adorable. Here's a little exercise how do you tell someone has the music off? Is the volume under 10%? What if speaker volume is really high. Muting the sounds does that .. But half the people who turn down the volume don't actually click mute they just turn down the volume really low or just to zero. The thought that a low budget game like this is monitoring your play in a sophisticated way and is sending data to the dev which is being analysed. Is .. frankl;y .. comedy. And then you just start pulling statistics out of the ether to prove your point. Statistics without a source aren't an argument they're just you trying to sound smart. The actual smart thing to do would be the dev to take an hour or two and add some variety to the music in the game. Because that would be less time than actually getting the data needed to determine if it is necessary or not.

Look I know you think you're being all clever by not rocking the boat but you aren't. You want me convinced you're right .. Make ARGUMENTS. Don't just go .. huur he's not immediately agreeing with me HE MUST BE DOUBLING DOWN!!! rofl what a fool! You're just being insanely arrogant.
Last edited by krunjar; Nov 5, 2024 @ 8:52am
DanklesD Nov 5, 2024 @ 9:30am 
Originally posted by krunjar:
You're just being insanely arrogant.

This is my favorite part lol. It's okay to be wrong dude. You're the only one in the forums that cares about the sounds. Almost everyone else here would prefer more content to be fleshed out than the music to be looked at.
Kavvi Nov 5, 2024 @ 11:03am 
idk i think krunjar is right, i do believe adding more music and sounds to the game would improve the experience. i get what yall are saying about it being a vast majority of people muting the sounds but thats also probably due to how lackluster and repetative they are. good sound always adds to a players experience, and to be honest up until yesterday i didnt even know there were sounds in the game. if it really does take the dev a few hours at most to add sounds i think he should really consider it, but i've got no idea how much time the dev spends working on the game as is. frankly, however, he seems to be straying off the main topic talking about genghis khan and such.
DanklesD Nov 5, 2024 @ 11:36am 
Originally posted by Kavvi:
idk i think krunjar is right, i do believe adding more music and sounds to the game would improve the experience. i get what yall are saying about it being a vast majority of people muting the sounds but thats also probably due to how lackluster and repetative they are. good sound always adds to a players experience, and to be honest up until yesterday i didnt even know there were sounds in the game. if it really does take the dev a few hours at most to add sounds i think he should really consider it, but i've got no idea how much time the dev spends working on the game as is. frankly, however, he seems to be straying off the main topic talking about genghis khan and such.

As stated before, the vast majority probably have it muted because its an idle game. Meaning you open it and let it run while doing other things. Knowing this is a single dev that gives weekly updates pretty regularly its somewhat disingenuous to say "I've got no idea how much time the dev spends working on the game as is".
Nelfie Nov 8, 2024 @ 8:57pm 
Originally posted by krunjar:
Originally posted by SolidSnake2514:
this^
I have actually developed. And that's why I know how easy adding some music tracks is to a project.

Can you link us your solo project? I'd love to see it.
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