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While the idea of adding sound effects may seem appealing in the early hours of gameplay, it becomes impractical in later stages due to the sheer intensity of on-screen action.
There are a substantial number of levels, and survey data shows that the majority of players mute the game within a few hours of starting. Often, players leave the game running in the background while multitasking, listening to their own music, or playing other games.
Dismissing the choice to limit audio as "lazy" or "inexpensive" is an oversimplification. Selecting the right music takes significant time, and if licensed, it can be costly.
Furthermore, based on player feedback, I believe that at least 90% of the current playerbase would prefer Soehnle focus on new features, bug fixes, and other improvements during this early development phase, rather than prioritizing additional music or ambient sounds.
The game is currently in early development, and additional music and sound effects will likely be incorporated as the project progresses and once other elements are more fully established. This aspect remains a lower priority in the current development phase.
So, right now, you'll have to learn to love that one soundtrack. And you will understand me later in your progression why 'Combat sounds' wouldn't be viable. :)
OP - Get some kind of clue about how seriously huge the potential for "TODO's" are in any sort of app development.
Secondly, as has been stated above, the sounds are not a major factor for many (including me - off ASAP for most games, esp. clickers/idlers), and the scaling is also an issue.
Both of you are wrong lol. I have actually developed. And that's why I know how easy adding some music tracks is to a project. This could be done in a matter of minutes. Maybe hours if you run into any struggles. Believe it or NOT there IS such a thing as laziness in a dev. Not 100% sure if that's the case here or they just new which is why I edited my post. Also don't just fixate on a word and use it to dismiss arguments. It makes you seem really gullible .. huh .. dunno if that's the right word. What's a word for someone who gets all their opinions and impressions from others and/or the internet?
Oh right .. yeah .. that. Well you'll just have to use your imagination. Since steam gets prissy.
You're really not helping your case with this reply lol. By doubling down you just come across worse. Especially when you say things like "steam gets prissy". The dev releases tons of content updates for a game that's meant to be played IDLE. Sorry other content takes precedence over music. Especially when the dev already responded with a reason why.
Also, the fact that your profile reflects multiple jester awards tells us all we need to know.
Haha. No, we're not wrong if you want to consider the real thought process and effort included in this. So, yes you can just 'go in and change this code to play a song and then change over these sound files. Done.', but actually, perhaps the TODO for it also specifies cleaning up the code, changing the options for sounds played, etc. The idea might be to do a whole chunk of work in regards to sounds (in general), but it's in a big, single TODO item.
They might have some telemetry collected about how many people actually have sound on, or have some other way to validate it, but if 80-90% don't have it on, and out of the 15% that do have it on, only 10% of those people actually care about what the OP has commented on. Therefore, you are putting effort into something (ignoring the oversimplistic assumptions of 'just bang in these changes, and done') that will only make some difference (small to medium - as I can't imagine the sound is a major turn-off for many of those) to only...
..~1.5% of the players.
That's just not something you'd put priority on...would you? Would you, as a dev, take whatever time it takes, the thought process, the testing, etc...if it only affects 1-2% of your player base? Aren't there potentially 2 to...25(?) TODO items that come in at a higher priority and will make a difference to more players?
I love it when people come out and say "I'm a developer" with these sorts of comments. It just makes me think that you've written code, but never really had to focus on the full range and scale of potential change (features and fixes) for an entire application, and have had to really map out which areas to focus on fixing or improving.
Also frankly the thought that the developer of this game somehow knows if you all have the music turned on is adorable. Here's a little exercise how do you tell someone has the music off? Is the volume under 10%? What if speaker volume is really high. Muting the sounds does that .. But half the people who turn down the volume don't actually click mute they just turn down the volume really low or just to zero. The thought that a low budget game like this is monitoring your play in a sophisticated way and is sending data to the dev which is being analysed. Is .. frankl;y .. comedy. And then you just start pulling statistics out of the ether to prove your point. Statistics without a source aren't an argument they're just you trying to sound smart. The actual smart thing to do would be the dev to take an hour or two and add some variety to the music in the game. Because that would be less time than actually getting the data needed to determine if it is necessary or not.
Look I know you think you're being all clever by not rocking the boat but you aren't. You want me convinced you're right .. Make ARGUMENTS. Don't just go .. huur he's not immediately agreeing with me HE MUST BE DOUBLING DOWN!!! rofl what a fool! You're just being insanely arrogant.
This is my favorite part lol. It's okay to be wrong dude. You're the only one in the forums that cares about the sounds. Almost everyone else here would prefer more content to be fleshed out than the music to be looked at.
As stated before, the vast majority probably have it muted because its an idle game. Meaning you open it and let it run while doing other things. Knowing this is a single dev that gives weekly updates pretty regularly its somewhat disingenuous to say "I've got no idea how much time the dev spends working on the game as is".
Can you link us your solo project? I'd love to see it.