MIND Path to Thalamus E.Edition

MIND Path to Thalamus E.Edition

View Stats:
alysdexia May 17, 2024 @ 8:42am
Hallowed Sands softlock and clipping, general impressions
When the red ball of nerves is on the gear trap at the niht station over the rain station if I hold the blank ball of nerves and either throw that onto or walk onto the cave bridges and wait the bridges rise but I don’t and one time I couldn’t walk or jump at all. Only if I walk along the bridges I reach the end safely. Good thing I redid the puzzles shortly.
I would leave a review but my game is the Nintendo Switch version.
Early on I noticed the ball could get stuck in a dead end even after the flyer led me there and softlock the level. Other times the ball disappeard into a wall.
The cave level had a set of holes that I almost got stuck in and it took minutes to get free.
Many of the puzzles are rude and unfair and it’s easy to fog over the hills so that it takes forever to find the next station. The most unfair was however some of my fault in that shore rolling level where I didn’t realize that all wooden bridges rise so that I kept trying to angle the ball so that I had time to turn around from the portal and run around a bridge to jump onto the next bridge. I made it after dozens of tries but found out from the walkthrough that the bridge [which I thouht was only a pier] before the portal also rises.
Half of the game is shi​t, from the Gnòstic cretinisms to the awkward obvius mashup Super Myst Ball and by Myst I mean Myst and fog. I completed in about 11 hours and was most stuck on Lost Hills where I thouht there was only one ball and on that pier/bridge level, some of the worst time I had in gaming. The other half had some abstractions and scenes I appreciate from altered states of consciusness but it was a missed opportunity for Monroe Institute’s focus levels rather than Abrahamic-Zoroastrian pseýdomonotheistic henotheism which in the source explicitly doesn’t save foreigners like Americans or Hispanics.
Last edited by alysdexia; May 17, 2024 @ 8:48am