Tempus Triad

Tempus Triad

 This topic has been pinned, so it's probably important
Mendesz  [developer] Sep 13, 2024 @ 6:48pm
FeedBack Here
Tell me what you think of the DEMO. Whether positive or negative, it will help me improve the final version.
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Showing 1-15 of 147 comments
Sharkie Sep 8, 2024 @ 7:11pm 
Is this a good place to leave feedback?
Hi! Super excited for a new spooky Dino game! Noticed the start of the Demo requested feedback.

A couple things I experienced so the Dev can get some feedback.

1) I was not able to finish the demo, never saw a dino, just walked around lost for 10 mins, but it could have been a factor of more below
2) Game menu was extremely taxing, I was also livestreaming during this, but it made everything stutter, even with a 4080.
3) Performance issues when starting, was smoother than the menu but still had to drop graphics or Low or medium to make it bearable, the only downside is those settings remove the light of the fog and just put me in darkness, which makes walking around hard to see anything.

Overall I think if you can bring the same kind of lighting to the lower GFX settings it would be easier, but also considering a 4080 was struggling there m ight be a lot of uncompressed textures or something (honestly, I don't know, I don't make games, I'm not smart enough) but I also don't wanna be that annoying gamer that says 'unoptimised' about everything.

Loved the atmosphere when starting off tho, I think you got something here that could be really neat!
CuppyCake | Pants Sep 10, 2024 @ 5:09pm 
Cool atmosphere, taxing on CPU, clearer way finding
Love the style and foggy look. That is what drew me in. I don't have the best computer, but even at medium graphics it was sluggish to look around. If you didn't have those prompts come up then I would have zero idea what I should be doing. And I still wasn't entirely sure especially in the later part of the demo. Maybe that is the point and being turned around is intentional. I still do recommend working on player way finding. to make certain things catch your attention more.
Mendesz  [developer] Sep 13, 2024 @ 6:33pm 
Sorry for the inconvenience, I'm releasing updates every day to optimize performance on different PCs. Could you tell me what processor you have and how much RAM you have?
Mendesz  [developer] Sep 13, 2024 @ 6:43pm 
Thanks for the words, I made the objective clearer in the last update, and I will apply this more clearly in the final version.
Some map marker would be really upreciated. I grow tired walking around not being able to find this undeground compound or whatever where main character should be "run their final test" without clear direction.
Last edited by Mage From Different World; Sep 17, 2024 @ 6:58pm
tomlinboom Sep 18, 2024 @ 9:50am 
I really like the concept of this game, i liked the fog and lighting of the game, it gave a good atmosphere. The Therizinosaurus section was very enjoyable but a bug that i noticed was that the Therizinosaurus got stuck on the containers sometimes and would just run into them for a while. It might be something to look into. Overall looking forward to it and have added it to my wishlist
Please can there be an option to invert the Y-axis? I'm one of those people I'm afraid!
Raptur Sep 21, 2024 @ 8:30am 
L’ambiance du jeu est incroyable, ça donne vraiment peur, ensuite la direction artistique est bien choisie pour ce type de jeu, l'ambiance sonore est également très bonne (malgré quelques bugs de sons, interruption brusque de la musique ou de certains effets sonores). Ensuite le fait qu'aucunes jauges que ce soit de vie, d'endurance ou autre ne soit présentes est une très bonne chose et apporte encore plus à l'immersion. Les graphismes quant à eux sont vraiment beau même si ça demande beaucoup de ressources même si le jeu n'est pas en ultra, je pense que cela peut être encore plus optimisé. Il y a quelques bugs de collision mais ce n'est qu'une démo donc c'est normal. L'IA des dinosaures réagit bien notamment celle du thérizinosaure qui est tout à fait effrayant. Ce qui pourrait être bien c'est d'avoir moins d'aide du jeu, je veux dire que le jeu nous dit quoi faire, je pense que c'est nécessaire oui mais pas tout le temps, par exemple au moment où l'avion se crash je pense qu'il n'est pas nécessaire de mettre un texte comme quoi il faut aller vers l'avion, le joueur le devine par lui même. Après les animations des dinosaures ou du joueur sont biens.
Pour résumé, c'est une très bonne démo d'un jeu qui je pense risque d'être apprécié par les fans de dinosaure et les fans de jeu d'horreur. Il y a encore beaucoup de travail à fournir pour rendre ce jeu 100% fini mais c'est en bonne voie, les bases sont là et le plus dur est déjà fait à mon goût.
melinderp Sep 21, 2024 @ 6:04pm 
Originally posted by tomlinboom:
I really like the concept of this game, i liked the fog and lighting of the game, it gave a good atmosphere. The Therizinosaurus section was very enjoyable but a bug that i noticed was that the Therizinosaurus got stuck on the containers sometimes and would just run into them for a while. It might be something to look into. Overall looking forward to it and have added it to my wishlist

Yes, I also had this happen. The dinosaur sound also kept stuttering. I had my settings to Medium so I am not sure if that had something to do with my graphics settings.
melinderp Sep 21, 2024 @ 6:08pm 
I think you are using the green light bugs to direct the player in the right direction? If so, great idea. If not, I guess I just happened to only notice the green light bugs when I was headed in the right direction.

I also loved the ability to have no music, it made the game much more tense and creepy, at least in my opinion. I was not a fan of the loud alerting sound when I first see the Therizinosaurus, though. I think it would have had more impact with me seeing it through the fence, standing there grumbling while being illuminated with the light post.
Last edited by melinderp; Sep 21, 2024 @ 6:09pm
melinderp Sep 21, 2024 @ 6:19pm 
I also watched my friend play this and he grabbed the capsule and then left the room without turning on the machine. He then got the prompt to return to the surface, but he hadn't used the machine yet. Wanted to bring this to your attention in case this was an unknown bug?
kingxrichie Sep 23, 2024 @ 12:11pm 
First lemme say the idea for this game is great, I saw the demo on youtube and played it myself and its a great concept isnt done alot. Atmosphere is great, visuals are good too. Before the feedback, I just wanna say I think you've got something, this is gonna be a cool game that tickles that Dino horror ich, so please do keep developing, even for a demo its looking good. Also im no game developer this feedback and suggestions are just thing i feel could make the game more enjoyable with reaching so far as to completely change the game.

-First thing, direction. ive seen other comments pointing it out too, I know a visual was added to help indicate the current objective, which i did find useful and better the just having to guess. But i would suggest a more guided solution similar to the fireflies in the forest like lights that are different from other sources, like the yellow parking lot lights indicating its a new, different and explorable area. There was a point where the fireflies led to nothing and I think that was a very good touch/decision as it showed how these beacons in the fog help to illuminate and point out areas, but wont always show you the answer as they're not magic waypoints but insect and lights. Also unique objects would work well, like the APC that needed to be moved in the beginning, the helicopter, and the forklift thing that were different from its surrounding environment being the only objects of its kind, i think it would be good to illuminate and place objectives like them in a way that the player, even though they might have to actively search around for it, can see and instant point it out in there head as an area of interest or importance.

-Next thing the flashlight. there really is no point in having it since you need to get so close to something for it to be useful and even then, all you see on your screen is a fat close up of the wall or whatever. That flashlight compared to the one we see later, its a night and day difference. Something I suggest is making it illuminate better so its actually useful in dark areas, and I think it would be a nice mechanic where using the flashlight in the fog isnt as useful since it brightens up the fog partials, making it a little too bright to see outside. could give a reason to actively turn it off and on instead of just leaving it on all the time.

Those really are the only things I wanted to say, apart from there being some areas that are explorable but empty, like when the helicopter leaves and the player looks at an opened gate where nothing useful lies. If these spaces are used for something useful in the future then great, but there no point in having explorable spaces where there is nothing useful or interesting to find, id rather have a lock door then an empty room to explore.
JohnVelma Sep 25, 2024 @ 6:36am 
- Your game has a great overall atmosphere, focusing on ambient sounds rather than an OST or background music. This creates a serious and somewhat uncomfortable feeling, which is a good thing. It challenges and puts pressure on the player effectively.
- However, what I dislike is that the map is large, and the game lacks a map or marked points for navigation. This led me to waste time trying to find my way forward; for example, I spent over 10 minutes just trying to locate the basement because I was wandering around aimlessly.
- The stamina system, combined with the large map and exploration, makes it frustrating that my character is slow and becomes tired, preventing continuous running.
- Your game reminds me of the movie Carnosaur (1993). I expected to feel pressure and fear from surviving against dinosaurs in your game. I’ll be rooting for you!
sleepywolf08 Sep 25, 2024 @ 9:52am 
Hey there, I'm the streamer that you just watched - sleepywolf08! and the only problem I really had was finding my way around for a minute! The fog and the atmosphere was really neat and very eerie to walk through, and the dinos were very good as well! Like I said in the stream, I think a task bar in the corner would be very nice or maybe pressing tab and the task will show up and maybe even have an inventory if we pick up a few items! And maybe if we get lost, then somethin will pop up on the screen to guide us in the right direction but I really did enjoy the game though! I'm so excited for what you do in the future!
Shadowfeather Sep 26, 2024 @ 2:46am 
The idea itself is quite nice, but the execution is still very poor.

Let’s start with the movement.
It feels more like I’m controlling a penguin rather than a human.
The controls are extremely sluggish, delayed, and overall, the character’s movement feels very awkward.

The environment is okay but appears too dark and foggy.
I understand it’s meant to create a horror atmosphere, but a bit less fog would be nice.

You could also place more things in the base; it still feels extremely empty and bare.

I walked so far that I reached the Therizino. It killed me instantly.
After restarting, it was already standing behind the fence, trying to kill me again. I couldn’t even make my way up without the Therizino chasing me down and trying to kill me.
That’s a bug that made the game unplayable, and I stopped playing because this bug breaks the game.

So all in all, it’s fun in some parts, but as a full version, it wouldn’t convince me at all with the issues I mentioned.
Especially the bug at the end with the dino waiting for you, without even seeing you first, completely ruins the game experience in my opinion.
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