The Thing: Remastered

The Thing: Remastered

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For the life of me I will never understand game developers - cutscenes??
Even good developers like this studio.
ALL they needed to do, the most arbitrary of arbitrary coding features, is to add a simple on/off checkbox for "play cutscenes at 30 fps" in options. That's it.

I mean I even have games from many years ago that allow a different fps in the cutscenes. It's not exactly rocket science to program. All you need to do is add a flag that can be activated automatically since the game already supports 30 FPS to unlimited internally. That's why I say LAZY, LAZY, LAZY.

And although I skip cutscenes in most games, this is one where I don't because it's part of the entire experience and matters.

If they fixed this, we could play the game at whatever smooth FPS we like, and we have the *option* of having the cutscenes play correctly as per original with the audio in time to the video. No one is therefore offended if they like it as is at 200+ FPS lol with audio way out of time to the movie scenes.

But instead I am sitting here like an idiot with hotkeys setting it to 30 with RTSS when the cutscenes play, so they don't look so weird. It took me longer to program that (as I also have RTSS set to 120 flat globally, so I used another app to switch between that and 30 fps with a macro) than it would for them to fix this.

If they don't want to update the audio to be in time to an uncapped frame rate, which is admittedly a big job, then the NOT big job alternative is to have a simple on off option to limit the game to 30 FPS in cutscenes. I don't get it, I don't understand it, and I am tired of developer stupidity and laziness.

They could add that patch *overnight* and make it a really good remaster. As it stands now, cutscenes lose all immersion cause they look ridiculous when speaking.

Anyway, I guess I'll return it, I already have the OG Xbox version, and whilst I love getting updated games for modern platforms, the immersion is never broken on the Xbox version and I don't need to worry about changing the FPS cap, i.e. it's just more seamless even though the updated version looks better and the main game is great at 120 FPS.
Last edited by Bavanity; Jan 7 @ 4:32am
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Showing 1-15 of 22 comments
Laicus Jan 7 @ 2:27am 
At 60 fps, there are no problems in cut scenes. 30 fps lock doesn't make sense, because it will only bring stuttering movement.
Originally posted by Laicus:
At 60 fps, there are no problems in cut scenes. 30 fps lock doesn't make sense, because it will only bring stuttering movement.

The cutscenes were programmed at 30, the original game is 30 on PS2 and Xbox.
Switch is the only current console or PC version where the cutscenes are in time.

That said, I will check 60 and see if you are correct and it's in sync. I am surprised if so since PS5 and Xbox versions are not. I suppose playing it at 60 is an OK compromise for this game.

But the same point still stands. The game offers an unlimited frame rate. So IF you are correct and the cutscenes have been programmed to be in sync at 60, then there should be a "keep cutscenes at 60 fps" option box where the FPS cap option is. That way we can play it at an ultra smooth high FPS and still have the cutscenes in sync. The same logic from my post still applies because the game is not limited to 60 fps.
As I thought, 60 FPS is out of sync with audio and visual in cutscenes. Obviously it's no where near as bad as 120 fps or anything but 30 FPS is 100% correct which is why they offer the option to lock the game at 30.

Again, I said OPTION. I'd rather have 30 FPS and the mouth movement 100% in time instead of worrying about it not being as fluid as 60 FPS+.

@Laicus - 30 FPS will not bring "stuttering movement", your reply is nonsense.
Laicus Jan 7 @ 5:51am 
Originally posted by Bavanity:
As I thought, 60 FPS is out of sync with audio and visual in cutscenes.
There is no desynchronization at 60 fps, and the cutscene at 60 fps is much smoother than at 30 fps. There's no point in 30 fps. But if there are problems with some hardware or software, then of course it's great if the developers fix it, but not with a 30 fps lock.
Originally posted by Bavanity:
30 FPS will not bring "stuttering movement"
30 fps is always stuttering, regardless of whether it's a video or a rendered scene.:steamthumbsdown:
Originally posted by Laicus:
Originally posted by Bavanity:
As I thought, 60 FPS is out of sync with audio and visual in cutscenes.
There is no desynchronization at 60 fps, and the cutscene at 60 fps is much smoother than at 30 fps. There's no point in 30 fps. But if there are problems with some hardware or software, then of course it's great if the developers fix it, but not with a 30 fps lock.
Originally posted by Bavanity:
30 FPS will not bring "stuttering movement"
30 fps is always stuttering, regardless of whether it's a video or a rendered scene.:steamthumbsdown:

Honestly your entire post is more and more bs.

Yes, 60 FPS is smoother but it is not in sync or even close to sync. Please stop spreading misinformation.

What does it have to do with hardware?

You are literally trolling and lying because the cutscenes have not been altered in any way other than resolution, and were designed for 30 FPS for the original game, so it's impossible for them to be in sync at 60. I think you are just enjoying spouting nonsense.

Again, cause you seem to keep missing it, I said an OPTION. Do you get the word option? To play the cutscenes at their original speed regardless of in game FPS.

Xbox Series X is out, PS5 is out, PC release at anything above 30 FPS is out of sync. The only release of this remaster that has cutscenes in perfect visual sync to audio is the Switch one at 30 FPS or if the 30 FPS options is chosen on PC.

The higher the FPS the worse it is.

These cutscenes are not even that dynamic, the way you are acting that it will be so dramatic if they aren't as "smooth" at 30 FPS is ridiculous. Who cares? I'd rather have them in SYNC.

Stop trying to pretend my hardware is the issue when it's the way the game is coded and is no different on your system.

Prove it. Show a video of multiple cutscenes at 60 FPS, say 10 minutes worth, (with clear real time FPS indicator) and if they are in sync on your system I'll buy you the steam game of your choice and apologise. I'll be waiting forever cause the game you have is no different to anyone else and you just keep making ♥♥♥♥ up.
Laicus Jan 8 @ 12:21pm 
Originally posted by Bavanity:
I said an OPTION.
It doesn't make sense, because it will cause stuttering. If you have such a problem, developers should solve it the right way, rather than turning cutscenes into a stuttering mess.
Originally posted by Bavanity:
Show a video of multiple cutscenes at 60 FPS, say 10 minutes worth, (with clear real time FPS indicator)
No problem, upload a video of the cut scene showing out-of-sync at 60 fps, and I'll record the same cut scene.
Last edited by Laicus; Jan 8 @ 12:27pm
Bavanity Jan 23 @ 12:41pm 
Originally posted by Laicus:
Originally posted by Bavanity:
I said an OPTION.
It doesn't make sense, because it will cause stuttering. If you have such a problem, developers should solve it the right way, rather than turning cutscenes into a stuttering mess.
Originally posted by Bavanity:
Show a video of multiple cutscenes at 60 FPS, say 10 minutes worth, (with clear real time FPS indicator)
No problem, upload a video of the cut scene showing out-of-sync at 60 fps, and I'll record the same cut scene.

You have no idea what stuttering means. Literally. It will not stutter. At all. It just won't be silky smooth like 60+

Apparently they fixed it in the latest patch so it's all moot anyway.
Draconus Jan 23 @ 5:07pm 
Originally posted by Bavanity:
As I thought, 60 FPS is out of sync with audio and visual in cutscenes. Obviously it's no where near as bad as 120 fps or anything but 30 FPS is 100% correct which is why they offer the option to lock the game at 30.

Again, I said OPTION. I'd rather have 30 FPS and the mouth movement 100% in time instead of worrying about it not being as fluid as 60 FPS+.

@Laicus - 30 FPS will not bring "stuttering movement", your reply is nonsense.


i set to 60 didnt have any audio out of sync...maybe your pc is just weird lol i also played at unlocked so i can use my max of 144 for my monitor and didnt have any problems which unlocked at 144 is how i play period...
Shawyboy Jan 23 @ 5:08pm 
TLDR too much text shorten
Draconus Jan 23 @ 5:09pm 
Originally posted by Bavanity:
Originally posted by Laicus:
It doesn't make sense, because it will cause stuttering. If you have such a problem, developers should solve it the right way, rather than turning cutscenes into a stuttering mess.

No problem, upload a video of the cut scene showing out-of-sync at 60 fps, and I'll record the same cut scene.

You have no idea what stuttering means. Literally. It will not stutter. At all. It just won't be silky smooth like 60+

Apparently they fixed it in the latest patch so it's all moot anyway.


The cutscenes too are in game rendered by the engine they are not a cgi video so like i said at 144 fps i didnt have any problems with audio being out of sync in any of the game scenes ...
GamerXT Jan 28 @ 4:42pm 
Originally posted by Laicus:
30 fps is always stuttering:
Quite sure you don't know what stuttering is. Less smooth is the phrase you should be using.
Laicus Jan 29 @ 5:24pm 
Originally posted by GamerXT:
Less smooth
At 30 fps, stuttering is sometimes noticeable, especially on fast-response screens.
GamerXT Feb 3 @ 11:55am 
Since stuttering usually tanks the framerate, a lower framerate should be better for that.
Laicus Feb 3 @ 7:45pm 
Originally posted by GamerXT:
Since stuttering usually tanks the framerate, a lower framerate should be better for that.
At 30 fps, don't you see minor stutters when objects move? Look at it on the OLED screen.
GamerXT Feb 4 @ 11:48am 
Not stutters, simply less smooth or a multi image effect.

Maybe use a framerate graph when you see those stutters, if the framerate doesn't lower for a second, then most likely isn't.

Last edited by GamerXT; Feb 4 @ 11:52am
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